dxr
There are 49 repositories under dxr topic.
LuisaGroup/LuisaCompute
High-Performance Rendering Framework on Stream Architectures
Autodesk/Aurora
Real-time GPU path tracing with an OpenUSD Hydra render delegate
mateeeeeee/Adria-DX12
Rendergraph-based DirectX 12 graphics engine
kcloudy0717/Kaguya
D3D12 Rendering Engine
andrejnau/FlyCube
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
alipbcs/ZetaRay
Real-time Direct3D 12 path tracer
keijiro/UnityDxrTest
A testbed project for Unity real-time ray tracing features
unity3d-jp/RaytracedHardShadow
DXR based raytraced hard shadow for Unity
INedelcu/PathTracingDemo
A path tracing demo using hardware accelerated ray tracing in Unity
StarsX/XUSG
XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
sselecirPyM/Coocoo3D
Experimental MMD renderer using DX12 and DXR.
VHSgunzo/lux-wine
Easy launch of your Windows applications and games with Wine/Proton
keijiro/DxrLattice
Real-time raytracing fly through
RikoOphorst/dxr-path-tracing
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
vinjn/awesome-rtx
Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)
Jorgemagic/CSharpDirectXRaytracing
DirectX Raytracing Tutorials in CSharp
SEED-EA/pica-pica-assets
Assets used during the creation of SEED's Project PICA PICA
steaklive/DXR-Sandbox-GI
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
keijiro/4DViewsTest3
4DViews volumetric video with Unity DXR realtime ray tracing
NiklasLundstrom/Ray-Traced-Reflective-Shadow-Maps
RT-RSM is a real-time Global Illumination technique using GPU ray tracing
ScrappyCocco/DirectX-DXR-Tutorials
Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)
SlightlyMad/SimpleDxrPathTracer
Simple DXR powered PathTracer in Unity
StarsX/RayTracedGGX
Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.
keijiro/DxrGlobe
A small demonstration of Unity DXR ray-tracing + Timeline editing.
league1991/RTCaustics
A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics).
philcn/DXRExperiments
A lightweight prototyping framework for DirectX Raytracing that runs on Microsoft DXR Fallback Layer.
gam0022/redflash
Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with mixed Polygons and Raymarching
StarsX/DXRVoxelizer
XUSGRayTracing-EZ sample on DirectX12: real-time voxelization making use of ray-tracing pipeline for easy solid voxelization.
StarsX/SparseVolumeDXR
DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway.
edoardo911/DXR-Path-Tracer
Implementation of a real-time path tracer using the monte carlo algorithm for ray tracing in DirectX 12 with DLSS for performance optimization
INedelcu/RayTracingMeshInstancingHDRP
Unity sample project using instancing in HDRP path tracing.
viktor4006094/DegreeProject
Polarization parameters and polarizing filters in real-time ray tracing with DXR and the Stokes-Mueller calculus
StarsX/RayTracedSPH
Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neighbor search.
INedelcu/RayTracingDynamicMeshGeometry
Unity sample project using dynamic Mesh geometries in a RTAS
LinkClinton/directx12-wrapper
a sweet wrapper of DirectX12.
LinkClinton/raytracing-gpu
toy path-tracing with dx backend