league1991/RTCaustics
A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics).
HLSL
Stargazers
- achalpandeyyArm
- Alexej-Larionov
- Alpha255SH
- aronick
- BillarySquintin
- bipul-mohantoUniversity of Rostock
- ChrisFareyBoy
- Clammbon77
- erikatschinkelChicago, IL
- HearwindsayingLord of Light
- huangdonghai@tencent
- Hydr10n
- kcloudy0717
- knightcrawler25India
- LeptusHeSichuan,China
- leyean
- natevm
- SirKnightTG
- SlashYouthLT
- sungye
- unitycoderElomatic Oy
- VitalyVaryvdin
- WeakKnightTencent
- xin-xinhanggao
- yangzhangxi
- yuxiangding