Clownstantin's Stars
UnityTechnologies/ProceduralPatterns2D
Habrador/Self-driving-vehicle
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
Habrador/Computational-geometry
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Unity-Technologies/EntityComponentSystemSamples
jongallant/LiquidSimulator
Cellular Automaton 2D Liquid Simulator for Unity
Habrador/Unity-Programming-Patterns
Implementations of programming design patterns in Unity with examples in C# when to use them.
ciro-unity/UnityRoyale-Public
Public release of the Unity Royale project. All of the assets are redistributable.
keenanwoodall/Grapple-Effect
An example of a simple grapple effect in Unity
keenanwoodall/Deform
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
eliemichel/BMeshUnity
A Unity package to make runtime procedural mesh generation more flexible.
UnityPatterns/ObjectPool
Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a recycled few.
hecomi/UnityWaterSurface
Water Surface Simulation using CutomRenderTexture in Unity 2017.1
hecomi/uLipSync
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
hecomi/UnityFurURP
Fur shader implementation for URP
ColinLeung-NiloCat/UnityURP-MobileScreenSpacePlanarReflection
Reusable RendererFeature of MobileScreenSpacePlanarReflection
ColinLeung-NiloCat/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
ColinLeung-NiloCat/UnityURP-MobileDrawMeshInstancedIndirectExample
Example project to draw 1million grass instances on mobile
UnityTechnologies/open-project-1
Unity Open Project #1: Chop Chop
sschmid/Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
zalo/MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
RyanNielson/awesome-unity
A curated list of awesome Unity assets, resources, and more.
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
michidk/Unity-Script-Collection
A maintained collection of useful & free unity scripts / library's / plugins and extensions
GarrettGunnell/Grass
An exploration of various grass rendering techniques