Habrador/Self-driving-vehicle
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
C#MIT
Stargazers
- aaravrav142
- anonymousleiKarlsruhe Institute of Technology
- brnkhyMapbox
- caiqingnanhai
- chobaboInstitute of Agricultural Machinery, NARO
- EndarrenOrion Communications
- epicsquad
- evandroabukamelWildLife Studios | Sputnik Studios
- fernanlpz
- Fibonacci43@BIT-IVRC @Senior.Auto
- FXCarl
- GuillaumebeuzebocFrance
- hanniakku
- hayoung-kim42dot
- HsiaoRayDLUT
- ifond
- JesseTG@CorundumGames
- JiaZhengPEI
- kk2491Interplai
- liwangGTGeorgia Institute of Technology
- majorikaKorea
- MazeljkTongji University
- michidk@stabl-energy
- myozinaung
- Nirlah@by-nir
- reakainOR
- ROBdk97Germany
- scscgit
- SithdownGRUP MEDIAPRO
- unitycoderElomatic Oy
- viliwonka
- xViniciusDonsoft Entertainment
- YonVanom
- YouShaozeInstitute of Mining Robotics in China University of Mining and Technology
- ZhangLynn9668
- ztffnOslo