CoreAidan
A self-taught software engineer who is just addicted to programming and just can't stop. I wake up every morning with the goal to best myself and learn more
CoreAidan's Stars
dotnet-state-machine/stateless
A simple library for creating state machines in C# code
vazgriz/DungeonGenerator
Procdural dungeon generator for Unity3D
foxssake/netfox
Addons for building multiplayer games with Godot
expressobits/character-controller
Modular Character Controller for Godot 4. Includes FPS version with headbob and camera movement. (Walk, Crouch, Sprint, Swim and Fly Mode).
chickensoft-games/LogicBlocks
Human-friendly, hierarchical and serializable state machines for games and apps in C#.
thegatesbrowser/godot-multiplayer
Godot 4 multiplayer template with voip
grazianobolla/godot4-multiplayer-template
Client/Server Authoritative Multiplayer Framework for the Godot4 Engine
theshaggydev/the-shaggy-dev-projects
This repository contains all of the projects from shaggydev.com and the Shaggy Dev Youtube channel.
mrezai/GodotStairs
Stair stepping for Godot Engine 4.2+
mayank-prasoon/world-maker
A world building app
endel/FossilDelta
An efficient delta compression algorithm written in C#
lucasteles/Backdash
C# Rollback network SDK
DoubleDeez/MDFramework
A multiplayer C# game framework for Godot 3.4 Mono.
ollelogdahl/DungeonGenerator
A procedural dungeon generator implemented in Godot Engine
gdquest-demos/godot-4-FPS-arms
DoctorWh012/Client-Side-Prediction-Physics
Client Side Prediction With a RigidBody Movement System
lucassene/CapsuleWars
Multiplayer First Person Shooter game in Godot 3.2
Vercidium/lag-compensation
Multiplayer lag compensation system that improves hit detection accuracy for players with high ping time. Written in C# and open sourced from the Vercidium Engine.
NobodyHere539/FPS-rigid-based-controller
FPS rigid-based controller for Godot 4.x.
V-Sekai/renik
Provides a humanoid ik rig for avatars as pure GDScript for vanilla Godot Engine 4.x, or as a custom engine module
Fractural/GodotRollbackNetcodeMono
Port of Snopek Game's Rollback netcode addon to Godot C# 🔃
grazianobolla/ricepot
Multiplayer Godot Game
poohcom1/godot-state-machine
Simple, easy to use lightweight state machine for Godot or other games using C#
notgoodusename/tcp-udp-networking-basic
This a is a basic multiplayer setup based off Tom Weiland multiplayer tutorials. It contains client-side prediction, reconciliation, interpolation and lag compensation.
dillondrum70/daedalus-dungeon-generator
A 3D dungeon generator tool using A* and Delaunay Tetrahedralization in Unity/C#
drozhkov/upnp-clr
.NET UPnP implementation
alexjhetherington/godot-character-controller-example
An example implementation of a character controller, using move_and_collide
gschup/hitstun
a Unity 2D fighting game with 3D environment, fully deterministic in order to be compatible with rollback netcode. The project does not run without sprites.
grazianobolla/godot-airconsole
Airconsole API Interface for the Godot Engine
diklor/spring
3d spring. awesome for recoil