Open Source Unity RTS Editor Real-Time Strategy (RTS) with a Command & Conquer Style UI
- Unity 2017
- Visual Studio 2017
- I aim to modernize the UI, Particle System, input system, utilize NavMesh, and update the MiniMap.
- I will continue working in the 2017 version but plan to fork when ready for modern Unity.
- Additionally, the code is currently undergoing refactoring.
- A* Pathfinding
- Fixing (Repairing): Intuitive repair mechanics to restore damaged structures and units.
- Engineer Units: Deploy engineers to construct and maintain essential structures on the battlefield.
- Infantry Operations: Command diverse infantry units with unique abilities and roles in the heat of battle.
- Vehicle Warfare: Take control of an array of vehicles, each with distinct strengths and weaknesses.
- Aerial Dominance: Manage and deploy planes strategically for air superiority and tactical strikes.
- MiniMap Integration: Stay informed with a dynamic MiniMap displaying the entire battlefield and unit positions.
- RTS Camera Controls: Experience seamless control with a responsive real-time strategy camera for immersive gameplay
- Use Post-Processing (Import/Effects)
- Model your own Units & Buildings
- Play Around With The GUI Draw
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Featuring the finest textures from BingAI
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Specially crafted speed trees exclusively designed for this project