Darkxiv's Stars
ValdikSS/GoodbyeDPI
GoodbyeDPI — Deep Packet Inspection circumvention utility (for Windows)
graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
doitsujin/dxvk
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
dreamworksanimation/openmoonray
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
FunkyFr3sh/cnc-ddraw
GDI, OpenGL and Direct3D 9 re-implementation of the DirectDraw API for classic 2D games for better compatibility with Windows ME, 2000, XP, Vista, 7, 8, 10, 11, Wine (Linux/macOS/Android) and Virtual Machines
wdas/brdf
BRDF Explorer
prographon/graphics-developer-roadmap
roadmap to becoming a graphics developer
flipacholas/Architecture-of-consoles
Technical articles about console architecture
storm-devs/storm-engine
Game engine behind Sea Dogs, Pirates of the Caribbean and Age of Pirates games.
diharaw/hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
sebbbi/OffsetAllocator
Fast O(1) offset allocator with minimal fragmentation
GameTechDev/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
microsoft/DirectStorage
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
NVIDIAGameWorks/RTXGI-DDGI
RTX Global Illumination (RTXGI)
facemoji/mocap4face
Cross-platform SDK for facial motion capture producing blendshapes and rigid head poses in 3D space in realtime from photos or videos.
AlpyneDreams/d8vk
Direct3D 8 to Vulkan translation for DXVK! Merged into dxvk: https://github.com/doitsujin/dxvk
Mortalitas/GShade
GShade is a highly modified ReShade fork & utility package with numerous improvements and settings autodetection for over 300 games.
h3r2tic/tony-mc-mapface
A cool-headed display transform
boksajak/brdf
Code sample accompanying the article "Crash Course in BRDF Implementation"
SergeyMakeev/slot_map
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
octobuild/octobuild
Compiler cache for Unreal Engine
sheredom/ubench.h
⏱️ single header benchmark framework for C and C++
colour-science/colour-science-precis
Colour Science Precis for the CGI Artist
wurlyfox/c1
Port of Crash Bandicoot to C
turanszkij/dds
Single header DDS image utility
chfoo/blender-vhs-filter
VHS filter node for Blender
SergeyMakeev/GpuZen2
Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'
SergeyMakeev/tony-mc-mapface-fuse
A cool-headed display transform - ported to DaVinci Resolve
SergeyMakeev/PyTorch-Experiment