A collection of Unity shaders relying on Opaque Texture (Camera Color Texture).
The project uses Unity 2021.3.0f1 and URP 12.1.6.
- Refractions (Shader Graph)
- Shockwave (ShaderLab/HLSL)
Spawns a temporary screens-space distortion effect on each click.
- Black Hole (ShaderLab/HLSL)