Issues
- 0
Publish game
#25 opened by DouglasOrr - 0
Prepare release materials
#24 opened by DouglasOrr - 1
World 2 - Generation
#16 opened by DouglasOrr - 0
Final testing
#23 opened by DouglasOrr - 0
Support - Stats page
#27 opened by DouglasOrr - 0
Make AI strategy (planning) more diverse
#36 opened by DouglasOrr - 0
Add a description of HOLD to Help
#34 opened by DouglasOrr - 0
AI is "easily distracted"
#38 opened by DouglasOrr - 0
Add some new unit types
#37 opened by DouglasOrr - 0
- 1
Enemy AI 2 - Difficulty levels
#22 opened by DouglasOrr - 0
Add some game settings
#33 opened by DouglasOrr - 0
TIdy up pointer panning
#32 opened by DouglasOrr - 0
Change name
#31 opened by DouglasOrr - 0
Support - Credits page
#30 opened by DouglasOrr - 0
Support - Help page
#20 opened by DouglasOrr - 1
Support - Launch screen
#19 opened by DouglasOrr - 0
Support - Pause overlay
#29 opened by DouglasOrr - 0
Add a bunch of keyboard shortcuts
#28 opened by DouglasOrr - 0
Final artwork
#26 opened by DouglasOrr - 0
Combat 2 - Effects
#17 opened by DouglasOrr - 0
Support - Music
#21 opened by DouglasOrr - 2
Camera 3 - Non-local Information
#18 opened by DouglasOrr - 0
Enemy AI 1 - Basic
#14 opened by DouglasOrr - 1
Economy 1 - Production, Investment, Creeping
#13 opened by DouglasOrr - 1
Camera 2 - Fog of war
#15 opened by DouglasOrr - 0
Objectives 1 - Conquest
#10 opened by DouglasOrr - 0
Spawning 1 - Constant spawn
#9 opened by DouglasOrr - 0
Unit AI 1 - Movement & Combat
#6 opened by DouglasOrr - 0
Camera 1 - Pan & Zoom
#8 opened by DouglasOrr - 0
World 1 - Kinetic
#7 opened by DouglasOrr - 0
Control 2 - Groups
#5 opened by DouglasOrr - 0
Control 1 - Individuals
#4 opened by DouglasOrr - 1
Phaser 3 feasibility - test 100 objects
#3 opened by DouglasOrr - 1
Dev plan
#11 opened by DouglasOrr - 1
Design doc
#2 opened by DouglasOrr - 1
List of design ideas
#1 opened by DouglasOrr - 1
Phaser 3 project
#12 opened by DouglasOrr