Pinned Repositories
CSharpLuaForUnity
CSharp.lua的Unity适配,可将Unity工程中的C#代码编译至Lua
DataManager
DCET
Unity3D客户端和.Net Core服务器双端框架。DCET新群:1105670843
FairyGUI-unity
A flexible UI framework for Unity
FGUI2ET
FairyGUI自动生成ET代码的插件
ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
kcp-bulild
Unity3D中可靠UDP网络库kcp的各平台动态库构建项目
MotionEngine
MotionEngine is .net core battle server framework.
MyUnityFrameWork
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
TableTool
打表工具
DukeChiang's Repositories
DukeChiang/kcp-bulild
Unity3D中可靠UDP网络库kcp的各平台动态库构建项目
DukeChiang/apple-juice-actionscript
Pure .NET 2.0 code Implementation of the ActionScript3 compiler and runtime. Can be used to run scripts in environments where "just-in-time compilation" is not possible
DukeChiang/AssetStudio
AssetStudio is an independent tool for exploring, extracting and exporting assets.
DukeChiang/babykylin_scmj
DukeChiang/BulletSharpPInvoke
.NET wrapper for the Bullet physics library using Platform Invoke
DukeChiang/Emily
Here comes Emily
DukeChiang/fairygui.io
DukeChiang/firekylin
A Simple & Fast Node.js Blogging Platform Base On ThinkJS & React & ES2015+
DukeChiang/jitterphysics
A cross-platform, realtime physics engine for all .NET apps.
DukeChiang/kcp-csharp
KCP - A Fast and Reliable ARQ Protocol
DukeChiang/NanoFabric
基于Consul + .NET Core + Polly + Ocelot + Exceptionless + IdentityServer等开源项目的微服务开发框架
DukeChiang/NoahGameFrame
A fast, scalable, distributed game server framework for C++, include actor library, network library,can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal. BBS: http://bbs.noahframe.com
DukeChiang/Pebble
Pebble分布式开发框架
DukeChiang/pomelo
A fast,scalable,distributed game server framework for Node.js.
DukeChiang/protobuf-net
Protocol Buffers library for idiomatic .NET
DukeChiang/protobuf-net-ILRuntime
Protobuf-net for ILRuntime
DukeChiang/recastnavigation
Navigation-mesh Toolset for Games
DukeChiang/SGF
This is a Smart Game Foundation (Not Framework)
DukeChiang/ShaderForge
DukeChiang/Skinner
Special Effects with Skinned Mesh in Unity
DukeChiang/sproto-Csharp
A pure C# implementation of sproto.
DukeChiang/thinkjs
Use full ES2015+ features to develop Node.js applications, Support TypeScript.
DukeChiang/ToonShading
A collection of "Toon" shaders for Unity based on a stepped PBR approximation.
DukeChiang/TrueSync
DukeChiang/UniRx
Reactive Extensions for Unity
DukeChiang/UnityComponent
Unity Resource Component
DukeChiang/UnityGpuInstancedAnimation
Unity animation object with gpu instancing.
DukeChiang/UsePhysXWithUnity
This Repo will show how to export colliders in scenes and create a same physical world in PhysX, so the server can calculate the physics
DukeChiang/VelcroPhysics
High performance 2D collision detection system with realistic physics responses.
DukeChiang/xlua-framework
轻量级xlua热修复框架