ElmarJ/GeoJsonCityBuilder
Unity Package to recreate a 3D-city from a specially crafted geojson file.
C#MIT
Issues
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Refactor code
#30 opened by ElmarJ - 0
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Allow creating objects with hideflags
#49 opened by ElmarJ - 2
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- 1
- 0
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- 1
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Use Netherlands3D Coordinate Conversion Library
#43 opened by ElmarJ - 0
Unit tests
#42 opened by ElmarJ - 1
Templating of prefabs
#31 opened by ElmarJ - 2
Filtering on arbitrary json properties
#18 opened by ElmarJ - 0
Scale objects
#4 opened by ElmarJ - 0
Unity Terrain from elevation coded in geojson
#12 opened by ElmarJ - 0
Documentation / tutorial / getting started project
#14 opened by ElmarJ - 0
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MultiPolygon support
#13 opened by ElmarJ - 1
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Use ECS for Time Machine functionality
#36 opened by ElmarJ - 0
Time Machine editor support
#37 opened by ElmarJ - 0
Experiment with Blender Geometry Nodes
#39 opened by ElmarJ - 0
Generate Splines along a line or a polygon
#40 opened by ElmarJ - 1
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Experiment with removing Probuilder dependence
#22 opened by ElmarJ - 1
Project decals from point or along line
#20 opened by ElmarJ - 0
Geojson properties not used correctly
#33 opened by ElmarJ - 1
Generate mesh around line or polygon border
#11 opened by ElmarJ - 2
Persist GeoJSON properties into Unity objects
#17 opened by ElmarJ - 2
- 0
Allow for starting blocks from standard prefab
#23 opened by ElmarJ - 0
Add Gizmo to origin
#16 opened by ElmarJ - 0
Redesign coordinate-provider
#24 opened by ElmarJ - 1
Move Json & GeoJSON code to Editor assembly
#9 opened by ElmarJ - 0
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Solve relative / absolute height placement bug
#2 opened by ElmarJ - 1
Make length of material-list UI dynamic
#3 opened by ElmarJ