/QuickEye-Utility

Serializable Dictionary and Time types. Customizable Unity window title.

Primary LanguageC#MIT LicenseMIT

QuickEye Utility

UnityDictionary Serialized and editable

New type and property drawer to serialize and edit dictionaries in inspector.

Time Serialization Types

Data types, GUI Controls and Property Drawers related to time.

UnityTimeSpan

System.TimeSpan equivalent. If TimeOfDayAttribute is used on serialized field the property drawer will restrain input between 0 and 23:59:59.999.

UnityDateTime & UnityDateOnly

System.DateTime and .NET 6s System.DateOnly equivalents.

One-Asset

One Asset became a standalone package that can be found at ErnSur/One-Asset.

Editor

Custom Editor Window Title Settings

  1. Go to: Edit > Preferences (Windows) or Unity > Preferences (macOS)
  2. Select Window Title from sidebar

Modify Unity Editor main window title to include information relevant for you!

Duplicate Window Action

  • Open from menu bar: Window/Duplicate Window
  • Shortcut: Shift+Ctrl+D (Windows) or Shift+Cmd+D (macOS)

Handy tool when you need to open another inspector to compare or drag and drop data. It will duplicate focused editor window, lock it (in case of inspector or project browser) and position it directly next to the original one.

EditorColorPalette and Editor Color Palette Window

  • Open from menu bar: Window/Editor Color Palette
  • Use QuickEye.Utility.Editor.EditorColorPalette class to access colors from code.

Browser for color values used by Unity Editor.

Other

Container and PoolContainer

A serializable object that holds a prefab and a Transform reference, implements IList<T>. AddNew method creates a new instance of prefab inside the transform. Because of IList<T>, it functions as a collection with additional behavior of easy object instantiation. PoolContainer has the same interface but uses object pooling. Cuts much of the boilerplate code with UI scripting.

GameObjectPool

Object pool pattern implementation with Unity specific API.

  • Serializable, can be configured from editor.
  • Prototype as prefab.
  • Configurable transform parent.