Pinned Repositories
AGS_SDK
AMD GPU Services (AGS) library and samples
AMF
The Advanced Media Framework (AMF) SDK provides developers with optimal access to AMD devices for multimedia processing
Capsaicin
AMD ARR team rendering framework
Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12
FidelityFX-SDK
The main repository for the FidelityFX SDK.
RadeonProRenderBlenderAddon
This hardware-agnostic rendering plug-in for Blender uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.
RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
V-EZ
VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
GPUOpen Libraries & SDKs's Repositories
GPUOpen-LibrariesAndSDKs/RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
GPUOpen-LibrariesAndSDKs/Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
GPUOpen-LibrariesAndSDKs/V-EZ
GPUOpen-LibrariesAndSDKs/BlenderUSDHydraAddon
This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.
GPUOpen-LibrariesAndSDKs/MxGPU-Virtualization
GPUOpen-LibrariesAndSDKs/brotli_g_sdk
Brotli-G SDK provides an improved lossless compression ratio with GPU decompression support than the standard Brotli compression algorithm maintained by the IETF (also known as RFC7932)
GPUOpen-LibrariesAndSDKs/Radeon-ReLive-VR
GPUOpen-LibrariesAndSDKs/HelloD3D12
Introductory DirectX 12 sample
GPUOpen-LibrariesAndSDKs/TAN
AMD TrueAudio Next is a software development kit for GPU accelerated audio signal processing
GPUOpen-LibrariesAndSDKs/glTFSample
A simple demo to show off the capabilities of the Cauldron framework
GPUOpen-LibrariesAndSDKs/HelloVulkan
Introductory Vulkan sample
GPUOpen-LibrariesAndSDKs/RadeonML
GPUOpen-LibrariesAndSDKs/nBodyD3D12
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
GPUOpen-LibrariesAndSDKs/GameEngineIntegrations
Information about example integrations of GPUOpen technology into game engines
GPUOpen-LibrariesAndSDKs/cpu-core-counts
A sample demonstrating how to correctly detect physical core and logical processor counts on AMD processors.
GPUOpen-LibrariesAndSDKs/RadeonImageFilter
GPUOpen-LibrariesAndSDKs/RenderStudioKit
GPUOpen-LibrariesAndSDKs/DirectStorageSample
Demonstrating the advantages of using DirectStorage over standard file I/O asset loading. Includes the API and changes required to make such a pipeline work.
GPUOpen-LibrariesAndSDKs/RadeonProRenderUE
GPUOpen-LibrariesAndSDKs/WorkGraphComputeRasterizer
A compute/workgraph workload running inside the Cauldron framework
GPUOpen-LibrariesAndSDKs/RadeonProRenderANARI
GPUOpen-LibrariesAndSDKs/Cauldron-Media
A selection of media files needed by Cauldron samples
GPUOpen-LibrariesAndSDKs/FreesyncPremiumProSample
A simple demo to show Freesync Premium Pro integration into DX12 and Vulkan API.
GPUOpen-LibrariesAndSDKs/WorkGraphsHelloWorkGraphs
GPUOpen-LibrariesAndSDKs/Barycentrics11
Barycentric coordinates GCN shader extension sample for DirectX 11
GPUOpen-LibrariesAndSDKs/Barycentrics12
Barycentric coordinates GCN shader extension sample for DirectX 12
GPUOpen-LibrariesAndSDKs/RadeonProRenderMaxPlugin
GPUOpen-LibrariesAndSDKs/WorkGraphsDirectX-Graphics-Samples
A fork of https://github.com/microsoft/DirectX-Graphics-Samples modified to include a sample for Work Graphs
GPUOpen-LibrariesAndSDKs/RadeonProRenderSharedComponents
GPUOpen-LibrariesAndSDKs/RadeonProRenderMayaUSD