Pinned Repositories
AGS_SDK
AMD GPU Services (AGS) library and samples
AMF
The Advanced Media Framework (AMF) SDK provides developers with optimal access to AMD devices for multimedia processing
Capsaicin
AMD ARR team rendering framework
Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12
FidelityFX-SDK
The main repository for the FidelityFX SDK.
RadeonProRenderBlenderAddon
This hardware-agnostic rendering plug-in for Blender uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.
RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
V-EZ
VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
GPUOpen Libraries & SDKs's Repositories
GPUOpen-LibrariesAndSDKs/ForwardPlus11
AMD Forward+ sample based on DirectX 11
GPUOpen-LibrariesAndSDKs/GPUParticles11
AMD GPU particles sample based on DirectX 11
GPUOpen-LibrariesAndSDKs/LiquidVR
The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development
GPUOpen-LibrariesAndSDKs/TiledLighting11
AMD compute-based tiled lighting sample based on DirectX 11
GPUOpen-LibrariesAndSDKs/Tessellation
OpenGL sample that demonstrates terrain tessellation on the GPU
GPUOpen-LibrariesAndSDKs/SSAA11
AMD supersample anti-aliasing (SSAA) sample based on DirectX 11
GPUOpen-LibrariesAndSDKs/MLAA11
AMD morphological anti-aliasing (MLAA) sample based on DirectX 11
GPUOpen-LibrariesAndSDKs/SilhouetteTessellation11
AMD tessellation sample based on DirectX 11
GPUOpen-LibrariesAndSDKs/SPARSEtextures
OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series
GPUOpen-LibrariesAndSDKs/SeparableFilter11
AMD separable filter sample based on DirectX 11
GPUOpen-LibrariesAndSDKs/CrossfireAPI11
AMD Crossfire API sample for DirectX 11
GPUOpen-LibrariesAndSDKs/UnityIntegrations
Examples that demonstrate game integration with some of the libraries and SDKs available on GPUOpen.
GPUOpen-LibrariesAndSDKs/DirectGMA_P2P
Samples showing FIrePro DirectGMA features in OpenGL and OpenCL
GPUOpen-LibrariesAndSDKs/DOPPEngine
GPUOpen-LibrariesAndSDKs/Framelock
OpenGL sample that demonstrates how to enable Framelock in an application
GPUOpen-LibrariesAndSDKs/OutOfOrderRasterization
Vulkan sample built on the Anvil framework
GPUOpen-LibrariesAndSDKs/VkMBCNT
Vulkan mbcnt sample that shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefront
GPUOpen-LibrariesAndSDKs/DOPP
GPUOpen-LibrariesAndSDKs/VkD3DDeviceMapping
Simple example to show how to map devices between Vulkan and Direct3D
GPUOpen-LibrariesAndSDKs/RadeonProRender-Tests