Issues
- 0
Physically Based Atmosphere
#76 opened by Gabbell - 0
Actual Render Graph
#75 opened by Gabbell - 0
Terrain Tessellation
#74 opened by Gabbell - 0
Draw Instanced
#73 opened by Gabbell - 0
Shadow Mapping
#42 opened by Gabbell - 0
Instanced Rendering
#49 opened by Gabbell - 0
Flatten DebugDrawComponent
#71 opened by Gabbell - 0
- 0
Texture Cache
#70 opened by Gabbell - 0
Improve material flexibility
#69 opened by Gabbell - 0
Noise Generation
#67 opened by Gabbell - 0
Timeline Semaphores
#63 opened by Gabbell - 0
- 0
Improve Entity Batching (Per Material, etc.)
#62 opened by Gabbell - 0
Improve Vulkan Descriptor Set Reusage
#61 opened by Gabbell - 0
- 0
- 0
Templated Pool
#64 opened by Gabbell - 0
- 0
ECS Task Graph
#58 opened by Gabbell - 0
"Render Chain" with ECS
#55 opened by Gabbell - 0
Async Transfers / Improve data read
#54 opened by Gabbell - 0
Offline rendering pipeline descriptions / Better rendering pipelines management
#50 opened by Gabbell - 0
- 0
- 0
Image Based Lighting (IBL) / Environment Map
#45 opened by Gabbell - 0
Screen Space Ambient Occlusion (SSAO)
#52 opened by Gabbell - 0
ECS Compute Integration
#47 opened by Gabbell - 0
FFT Ocean Rendering
#48 opened by Gabbell - 0
Subsurface Scattering (SSS)
#46 opened by Gabbell - 0
Lights as entities
#39 opened by Gabbell - 0
Mipmap Generation
#44 opened by Gabbell - 0
Dynamic Pipeline Binding (RenderSystem modules)
#43 opened by Gabbell - 0
Render to Target (other than swapchain)
#41 opened by Gabbell - 0
Specialization Constants
#40 opened by Gabbell - 0
16-bit index buffers
#38 opened by Gabbell - 1
Refactor Resource Binding with GRIS
#32 opened by Gabbell - 0
Shared Components
#36 opened by Gabbell - 0
Shrink GraphicsTypes.h
#17 opened by Gabbell - 0
Tag Components
#33 opened by Gabbell - 0
ECS (Entity Component System)
#28 opened by Gabbell - 0
Input Manager
#20 opened by Gabbell - 0
- 0
Handles & Handle Manager
#22 opened by Gabbell - 0
Render Backend Interface
#29 opened by Gabbell - 0
- 0
Blinn-Phong
#26 opened by Gabbell - 0
Depth Buffering
#24 opened by Gabbell - 0
- 0
Index Buffers
#21 opened by Gabbell