Access violation in Win32Input::CheckXInputDevices cleanup
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danchia commented
I get an access violation at [1] during cleanup, presumably because we always unconditionally release devices even if the array is not guaranteed to be initialized.
Note: this only happens when I have a gamepad connected.
BearishSun commented
Thanks for tracking it down, I submitted a fix. I was unable to reproduce the issue, even with gamepad connected, so I cannot confirm a fix, but that should be it. If the problem still occurs please reopen the issue.