GameFoundry/bsf

add dependencies through plugins[Feature]

bigdimboom opened this issue · 3 comments

Adding deps to one's project through cmake is very easy. However, is it possible to add a dep to my project through the plugin system provided by bs::framework.

You can add your project as a cmake dependency and then load it's library through CoreApplication::loadPlugin.

I can't really understand your advice. Can you be more specific? Anywhere I can find an example of what you mean? Here is what I'm doing right now for my project setup:

image

which exposes the dependencies to the entire application