Pinned Repositories
Affair
Networking library for the Löve engine. Uses Lua Socket. TCP only.
BezierDrawing
Love2D Drawing Library using cubic Bezier curves.
CCD-IK-Panda3D
Simple Cyclic Coordinate Descent Inverse Kinematics Implementation for Panda3D
Glitter
Fragment Shader Library in OpenGL/GLSL. Specific to Löve2D, but can easily be adopted to other frameworks.
GridCars
Ludum Dare 31 entry: 2D multiplayer racing game
MarchingCubesComputeShader
An implementation of the Marching Cubes algorithm using an OpenGL compute shader.
OgreOculusSample
A (small) sample of how to render to the Oculus Rift in OGRE 3D. This does not use the direct mode, instead, the rift must be set to extended mode.
PunchUI
A simple User Interface library for the Löve2D engine. No mouse - just keyboard controlled.
trAInsported
Löve2D Game
Wiki-Based-RPG
A Text-Based RPG that will work with a Wiki of your choice!
Germanunkol's Repositories
Germanunkol/trAInsported
Löve2D Game
Germanunkol/CCD-IK-Panda3D
Simple Cyclic Coordinate Descent Inverse Kinematics Implementation for Panda3D
Germanunkol/Affair
Networking library for the Löve engine. Uses Lua Socket. TCP only.
Germanunkol/GridCars
Ludum Dare 31 entry: 2D multiplayer racing game
Germanunkol/MarchingCubesComputeShader
An implementation of the Marching Cubes algorithm using an OpenGL compute shader.
Germanunkol/BezierDrawing
Love2D Drawing Library using cubic Bezier curves.
Germanunkol/Glitter
Fragment Shader Library in OpenGL/GLSL. Specific to Löve2D, but can easily be adopted to other frameworks.
Germanunkol/Wiki-Based-RPG
A Text-Based RPG that will work with a Wiki of your choice!
Germanunkol/OgreOculusSample
A (small) sample of how to render to the Oculus Rift in OGRE 3D. This does not use the direct mode, instead, the rift must be set to extended mode.
Germanunkol/PunchUI
A simple User Interface library for the Löve2D engine. No mouse - just keyboard controlled.
Germanunkol/Monocle
Monaco-style lighting engine in Lua
Germanunkol/ShaderTutorialFramework
Shader tutorial framework to be used in blog posts etc. Will probably also be closely linked to Germanunkol/Glitter.
Germanunkol/hump
LÖVE Helper Utilities for Massive Progression
Germanunkol/InvertibleNetworkTest
Germanunkol/LIK
Attempt at Inverse Kinematics in pure Lua, with samples for the Löve2D engine
Germanunkol/AffairMainServer
The main server side for the serverlist (used by Germanunkol/Affair).
Germanunkol/ggez_tween_test
Germanunkol/lua-transform
A Unity-like transformation class for Lua
Germanunkol/mc-dc
Demonstration code for Marching Cubes and Dual Contouring
Germanunkol/nav_mesh
Navigation mesh for a blender object. Builds structures for hierarchical A-Star (A*) algorithm
Germanunkol/OgreBaseScene
Basic setup for Ogre3D. Works with the Ogre 1.9.
Germanunkol/ORB_SLAM3
ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM
Germanunkol/osgoculusviewer
An OsgViewer with support for the Oculus Rift
Germanunkol/panda3d
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Germanunkol/panda3d-docs
Sphinx documentation for Panda3D
Germanunkol/panda3d-gltf
glTF utilities for Panda3D
Germanunkol/Panda3D-Soft-Hardware-Shadows
Simple example of how to use hardware texture map filtering to get slightly softer shadows
Germanunkol/Quiz
Simple quiz game framework written in Lua (uses Löve)
Germanunkol/vapor
Vapor - LÖVE Distribution Client
Germanunkol/VertexIDShaderTestPanda3D