Gforcex's Stars
vpncn/vpncn.github.io
2024**翻墙软件VPN推荐以及科学上网避坑,稳定好用。对比SSR机场、蓝灯、V2ray、老王VPN、VPS搭建梯子等科学上网与翻墙软件,**最新科学上网翻墙梯子VPN下载推荐,访问Chatgpt。
Visualize-ML/Book4_Power-of-Matrix
Book_4_《矩阵力量》 | 鸢尾花书:从加减乘除到机器学习;上架!
focus-creative-games/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
sirupsen/napkin-math
Techniques and numbers for estimating system's performance from first-principles
thi-ng/umbrella
⛱ Broadly scoped ecosystem & mono-repository of 199 TypeScript projects (and ~180 examples) for general purpose, functional, data driven development
Morakito/Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
NVIDIA/cub
[ARCHIVED] Cooperative primitives for CUDA C++. See https://github.com/NVIDIA/cccl
fastfloat/fast_float
Fast and exact implementation of the C++ from_chars functions for number types: 4x to 10x faster than strtod, part of GCC 12, Chromium, Redis and WebKit/Safari
diwi/PixelFlow
A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...
CesiumGS/cesium-unreal
Bringing the 3D geospatial ecosystem to Unreal Engine
Yixin-Hu/TetWild
Robust Tetrahedral Meshing in the Wild.
m-schuetz/SimLOD
jknightdoeswork/gpu-physics-unity
Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.
tippesi/Atlas-Engine
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Kobzol/hardware-effects-gpu
Demonstration of various hardware effects on CUDA GPUs.
drichardson/UnrealEngineExamples
Unreal Engine Example projects. Includes UE4 and UE5 examples.
martymcmodding/iMMERSE
Marty's Mods Epic ReShade Effects
nobuyuki83/delfem2
Research prototyping framework for physics simulation written in C++
corporateshark/lightweightvk
LightweightVK is a deeply refactored fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
dreamworksanimation/moonray
gkjohnson/three-edge-projection
Visible geometry edge projection and flattening based on three-mesh-bvh.
wildmeshing/wildmeshing-toolkit
Toolkit for Meshing in the Wild
Warwlock/blender-nodes-subgraph
WeakKnight/real-time-seamless-object-space-shading
Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"
keeffEoghan/glsl-optical-flow
Optical flow shader for WebGL - BYORenderer.
mushe/UnrealVFXCollection
Collection of Unreal Engine 5 visual effects I made. the aim of this project is to cover "patterns of how to implement" , and it's an experiment in new mechanisms in Unreal Engine
LouisBavoil/ThreadGroupIDSwizzling
HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/
portsmouth/OpenPBR-viewer
An example implementation of OpenPBR in a WebGL pathtracer
konstatoivanen/PKRenderer
A Physically Based Vulkan Renderer.
Shimmen/ArkoseRenderer
A flexible rendering engine for real-time graphics R&D