Issues
- 2
Add ability to specify SPIRV version per shader
#57 opened by dj2 - 3
Support arrays of buffer bindings
#51 opened by bpeel - 26
Question about multiple updates for a SSBO or UBO
#46 opened by jaebaek - 1
Enhance preprocessing
#33 opened by jaebaek - 12
Add unittests
#25 opened by jaebaek - 12
Add image resources and samplers
#10 opened by jaebaek - 1
- 3
Support Vulkan 1.1
#29 opened by jaebaek - 1
Allow long options
#63 opened by hikiko - 4
Support different buffer layouts
#32 opened by bpeel - 1
- 3
Missing barriers
#52 opened by paulthomson - 1
Error when using discontinuous descriptor sets
#44 opened by jaebaek - 3
- 0
Parsing doubles breaks with certain locales
#34 opened by bpeel - 2
Split one command over multiple lines
#28 opened by jaebaek - 3
- 5
Allow error bounds for expected output
#23 opened by jaebaek - 6
Allow to set up entry point name
#21 opened by jaebaek - 4
- 2
Support command line options for shader compilers
#22 opened by jaebaek - 3
Port VkRunner to Android
#5 opened by jaebaek - 1
Enabling Vulkan validation layers
#14 opened by jaebaek - 3
Please print less on standard output
#16 opened by dneto0 - 1
Request for buffer output
#17 opened by dneto0 - 3
Support in-memory script
#6 opened by jaebaek - 6
Avoid recreating the VkDevice for every test
#7 opened by bpeel - 2
Can you create a license file explicitly?
#3 opened by jaebaek - 3
VkFormat error
#2 opened by jaebaek