/BepInNode

Visual scripting node editor to make BepInEx plugins

Primary LanguageC#Apache License 2.0Apache-2.0

BepInNode Github All Releases Github All Releases

Node editor to make BepInEx plugins.

Release IL2CPP Mono
BIE 6.X link ✖️
BIE 5.X ✖️ link

Features ⭐

  • Shareable projects: share you mod projects with others
  • Runtime execution: try node connections in realtime while in game
  • Colored graph comments: comment your node sections with what they do
  • Node descriptions: each node when hovered shows a description about what it does or how should be used
  • Zoom: zoomable graph editor
  • Variables: store values in containers to later use them
  • Custom events: alter the node flow and keeps a more tidy editor visual
  • 150+ available nodes exposed from the Unity API

How it works 🛠️

Node connections are exported as .nodemod files (xml) and read back by a BepInEx mod (BepInNodeLoader) which executes them accordingly.

Installation ⬇️

  1. Download the latest BepInNode.Setup.exe from the releases section
  2. Run the setup as administrator and install the application
  3. Open the app and start making plugins

Plugins installation ⏬

  1. Install BepInNodeLoader Mono or il2Cpp as a standard BepInEx plugin
  2. Place the .nodemod file in the GameFolder/BepInEx/plugins/BepInNodeMods folder

BepInNodeMods folder will be created the first time BepInNodeLoader is run

Requirements ⚠️

BepInNode screen

Thanks to