JackViney96's Stars
DiscordMessenger/dm
Discord Messenger is a free Discord-compatible messaging client targeting both new and old Windows.
dremin/RetroBar
Classic Windows 95, 98, Me, 2000, XP, Vista taskbar for modern versions of Windows
dpjudas/SurrealEngine
Unreal Tournament Engine Reimplementation
clayjohn/godot-volumetric-cloud-demo-v2
V2 of https://github.com/clayjohn/godot-volumetric-cloud-demo
TokisanGames/Terrain3D
A high performance, editable terrain system for Godot 4.
4lex4nder/ReshadeEffectShaderToggler
Reshade 5+ addin to apply Reshade effects to render targets of shader groups based on a key press. It allows you to configure these groups from within the addin as well.
jamesstringerparsec/Easy-GPU-PV
A Project dedicated to making GPU Partitioning on Windows easier!
JohnEvans512/UBSPMapTools
BSP map tools for Unity game engine.
treamology/pool.lua
A helper library for creating and managing pools of objects in Lua.
RadicalCSG/Chisel.Prototype
Work in progress prototype for the Chisel Level Editor, for Unity
terrymacdonald/DisplayMagician
DisplayMagician is an open source tool for automatically configuring your displays and sound for a game or application from a single Windows Shortcut.
horshack-dpreview/Canomate
Automation of Canon camera operations using Canon's WiFi-based Camera Control API (CCAPI)
tertle/MeshDemo
stella3d/job-system-cookbook
Unity Technologies management has fucked everything up. this is a guide to the job system circa 2019
gkngkc/UnityStandaloneFileBrowser
A native file browser for unity standalone platforms
EntroPi-Games/GPU-Line-of-Sight
GPU Line of Sight / Field of View visualization for Unity
Nition/UnityOctree
A dynamic, loose octree implementation for Unity written in C#
netri/Neitri-Unity-Shaders
Collection of shaders for Unity3D and VRChat
ellioman/Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
ttvertex/Unity-InstancedIndirectExamples
Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes
Sorumi/UnityFurShader
🐈 Fur shader for Unity.
Flafla2/Translucency-Shader
A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at GDC 2011.
tchpowdog/SurrealGrassShader
PBR Grass Geometry shader for Unity
cinight/MinimalCompute
keijiro/KvantGrass
Animating grass shader for Unity
keijiro/CloudSkybox
Skybox shader with volumetric clouds
keijiro/CrossFadingLod
(Unity) Cross-fading LOD shader example
keijiro/StandardGeometryShader
An example of a geometry shader with Unity's standard lighting model support.
TextusGames/UnitySerializedReferenceUI
The UI for Unity's SerealizedReference attribute. It allows to change the instance type of field right in editor.
pandr/unity-debug-overlay
A fast and garbage free debug overlay for Unity