JamesYFC/SUSMachine
A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.
C#MIT
Issues
- 0
open/close api
#28 opened by JamesYFC - 0
pick a monobehaviour to update enable status?
#27 opened by JamesYFC - 0
allow returning next state in update functions
#26 opened by JamesYFC - 0
reduce delegate instantiations
#15 opened by JamesYFC - 0
New language feature improvements
#17 opened by JamesYFC - 1
- 1
- 0
Add runner mode choices
#22 opened by JamesYFC - 0
Don't call OnUpdate / OnFixedUpdate methods when gameObject stateMachine is on is disabled
#20 opened by JamesYFC - 1
- 0
pass stateful args to next state
#19 opened by JamesYFC - 0
- 0
- 1
- 0
Covariant returns in Initialize (C# 9)
#16 opened by JamesYFC - 2
state data
#13 opened by JamesYFC - 0
Sub state machines
#12 opened by JamesYFC - 1
event args
#9 opened by JamesYFC - 0
Any state support
#5 opened by JamesYFC - 0
Init only properties (C# 9)
#2 opened by JamesYFC - 0
event support
#3 opened by JamesYFC - 0