/Games-Programming

Series of game engine features demonstrated in C#

Primary LanguageC#

Games-Programming

A series of various game programming tasks completed as part of a course at Heriot Watt Univercity.

Contains

  • A Star pathfinding using uclidean distance
  • Bouncing Ball, demonstrating physics, gravity and momentum
  • Flocking Boids demo, using spiders as the boids
  • ParticalExplosion, demonstrating simple partical systems and billbording.