Jeetendranani's Stars
rust-lang/rustlings
:crab: Small exercises to get you used to reading and writing Rust code!
karpathy/llm.c
LLM training in simple, raw C/CUDA
a1studmuffin/SpaceshipGenerator
A Blender script to procedurally generate 3D spaceships
Ultimaker/Cura
3D printer / slicing GUI built on top of the Uranium framework
rhysd/vim.wasm
Vim editor ported to WebAssembly
ThisisGame/cpp-game-engine-book
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
SlightlyMad/VolumetricLights
Volumetric Lights for Unity
liballeg/allegro5
The official Allegro 5 git repository. Pull requests welcome!
facebookresearch/denoiser
Real Time Speech Enhancement in the Waveform Domain (Interspeech 2020)We provide a PyTorch implementation of the paper Real Time Speech Enhancement in the Waveform Domain. In which, we present a causal speech enhancement model working on the raw waveform that runs in real-time on a laptop CPU. The proposed model is based on an encoder-decoder architecture with skip-connections. It is optimized on both time and frequency domains, using multiple loss functions. Empirical evidence shows that it is capable of removing various kinds of background noise including stationary and non-stationary noises, as well as room reverb. Additionally, we suggest a set of data augmentation techniques applied directly on the raw waveform which further improve model performance and its generalization abilities.
AcademySoftwareFoundation/openexr
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
electricsquare/raymarching-workshop
An Introduction to Raymarching
Apress/Ray-Tracing-Gems-II
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
njanakiev/blender-scripting
Introduction to blender scripting
felselva/mathc
Pure C math library for 2D and 3D programming
AllAlgorithms/cpp
Implementation of All ▲lgorithms in C++ Programming Language
AnkaChan/Gaia
Gaia Physics Engine
davidbau/rewriting
Rewriting a Deep Generative Model, ECCV 2020 (oral). Interactive tool to directly edit the rules of a GAN to synthesize scenes with objects added, removed, or altered. Change StyleGANv2 to make extravagant eyebrows, or horses wearing hats.
AcademySoftwareFoundation/OpenPBR
Specification and reference implementation for the OpenPBR Surface shading model
lcn2/calc
C-style arbitrary precision calculator
nyxpsi/nyxpsi
WIP: Next-gen network protocol for reliable data transfer in lossy environments. Outperforms TCP/UDP in high packet loss scenarios.
AnisB/large_cbt
Demo project for the large scale game component with CBTs
jiaozi158/UnitySSPathTracingURP
Screen Space Path Tracing for Unity's URP (Universal Render Pipeline). Using the full screen pass renderer feature in URP 14.
shinjiogaki/redqueen_legacy
initial commit
furkansarihan/enigine
Game engine playground.
Yaazarai/GMShaders-Radiance-Cascades
PatGleeson101/mathicall.js
A fast javascript maths library designed for simulation and data processing.
mollnn/spoly
Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"
ashblue/unity-quest-journal
A Unity 3D package for managing complex or simple quests in video games. Inspired by The Witcher 3 and Skyrim like quest management systems.
somedeveloper00/AnimFlex
A fast (faster than DOTween) and simple to use Sequencer & Tweener.
Oakleaff/Volumetric-Shadows
Demo project for volumetric shadows