Issues
- 1
Incorrect CenterOfMass for ColliderConstructorHierarchy with scale up transform
#479 opened by MikMikus - 0
really bad debug-render performance
#496 opened by Hellzbellz123 - 0
The documentation of `ShapeHitData` says the points are in local space, but they're in world space
#458 opened by janhohenheim - 2
- 4
Document components and resources needed for rollback
#478 opened by Jondolf - 2
Panic with headless build
#505 opened by glklimmer - 2
- 0
Change default coefficient of restitution to `0.0`
#503 opened by Jondolf - 1
3D friction behaves unrealistically
#489 opened by Jondolf - 1
Negative gravity above objects with colliders
#525 opened by SunkenPotato - 0
Use `core` and `alloc` over `std`
#524 opened by Jondolf - 1
[FeatureRequest] Add a way to add multiple `RayCaster` or `ShapeCater` on an entity.
#515 opened by Aleod-m - 0
`ShapeCaster` (contact?) debug gizmo is still visible when using `PhysicsGizmos::none()`
#523 opened by theseikoda - 3
Is avian2d broken with latest bevy git source?
#521 opened by fernanlukban - 0
- 0
- 3
- 0
- 1
Support `Transform` interpolation
#444 opened by janhohenheim - 0
Specifying only `f32`/`f64` features without `parry-f32`/`parry-f64` features causes a panic without an obvious cause
#509 opened by datael - 2
Fix one way example
#456 opened by adsick - 0
Reduce implicit defaults by requiring more components
#504 opened by Jondolf - 0
Inconsistent Behavior with Velocity Calculations and Frame Rates in 2D Movement
#501 opened by JustKira - 1
Rework mass properties
#443 opened by janhohenheim - 0
- 0
Implement joint motors
#465 opened by janhohenheim - 0
LockedAxes break ExternalTorque
#492 opened by unpairedbracket - 1
- 1
- 1
Unexpected behavior with `LockedAxes` and rotations after upgrading from `0.1.0` to `0.1.1`
#474 opened by piedoom - 2
Make collision reporting opt-in
#481 opened by janhohenheim - 0
Tracking issue: Improve examples
#454 opened by janhohenheim - 0
Add an intricate physics test scene
#453 opened by janhohenheim - 1
- 1
Implement a component for configuring which types of bodies a collider can collide with
#469 opened by janhohenheim - 0
GravityScale::default() should be 1.0
#463 opened by ethereumdegen - 0
Add an example for basic character movement
#449 opened by janhohenheim - 0
Add more complete character controller examples
#450 opened by janhohenheim - 2
- 0
Implement ground detection
#467 opened by janhohenheim - 0
Implement multibody joints, aka articulations
#466 opened by janhohenheim - 0
- 0
Make `AncestorMarker` reflect `Component` and add it to the type registry.
#460 opened by janhohenheim - 0
Add more examples for specific features
#445 opened by janhohenheim - 0
Add an example for buouancy
#446 opened by janhohenheim - 0
Add an example for creating a vehicle like a car
#447 opened by janhohenheim - 0
- 0
Add game dev focused examples
#451 opened by janhohenheim - 0
Condense joint examples
#452 opened by janhohenheim - 0