Jorgemagic's Stars
MonoGame/MonoGame
One framework for creating powerful cross-platform games.
microsoft/ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
sq/JSIL
CIL to Javascript Compiler
amerkoleci/Vortice.Windows
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Jorgemagic/CSharpDirectXRaytracing
DirectX Raytracing Tutorials in CSharp
maierfelix/VK_KHR_ray_tracing
VK_KHR_ray_tracing example
Jorgemagic/Metal-Samples
A Metal Sample Gallery written in CSharp using NET6
Jorgemagic/RaytracingInOneWeekend
Implementation of the Peter Shirley's book in .NETCore CSharp
CAMongrel/D3D12SampleRaytracerSharp
Sample for DirectX Raytracing in C#
Jorgemagic/RaytracingTheNextWeek
Implementation of the Peter Shirley's book in .NETCore CSharp
MarcosCobena/GoTo
GOTO framework for .NET: compiler, interpreter (through its own VM) and IDE
maniatic0/Christian-TRAA
TRAA implementation for EDAN35
Jorgemagic/MonoGame
MonoGame2.0 with OpenGL-ES2.0 support
Jorgemagic/RaytracingTheRestOfYourLife
Implementation of the Peter Shirley's book in .NETCore CSharp
Jorgemagic/ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
MarcosCobena/Evergine.Mocks
Library to enable testing applications made with Evergine