Pinned Repositories
CSharpDirectXRaytracing
DirectX Raytracing Tutorials in CSharp
DirectX-Vulkan-interop
This is a demo using Evergine to check share resource between DirectX and Vulkan using the VK_NV_external_memory vulkan extension
DonatelloAI
Generates 3D models using AI
MAUIDotnetBot
This project aims to showcase the capabilities of .NET MAUI by integrating 3D assets using Evergine. By extending the default .NET MAUI template, we've incorporated engaging 3D content to demonstrate the exciting possibilities of this framework.
Metal-Samples
A Metal Sample Gallery written in CSharp using NET6
MonoGame
MonoGame2.0 with OpenGL-ES2.0 support
NetStandard_And_NativeLibraries
C# NetStandard Library template that requires a C++ native library. Other C# libraries can use it as library reference or nuget reference with the same behavior.
RaytracingInOneWeekend
Implementation of the Peter Shirley's book in .NETCore CSharp
RaytracingTheNextWeek
Implementation of the Peter Shirley's book in .NETCore CSharp
ShaderEffectsCollection
This respository contains a effects collection using Evergine
Jorgemagic's Repositories
Jorgemagic/CSharpDirectXRaytracing
DirectX Raytracing Tutorials in CSharp
Jorgemagic/Metal-Samples
A Metal Sample Gallery written in CSharp using NET6
Jorgemagic/DonatelloAI
Generates 3D models using AI
Jorgemagic/RaytracingInOneWeekend
Implementation of the Peter Shirley's book in .NETCore CSharp
Jorgemagic/RaytracingTheNextWeek
Implementation of the Peter Shirley's book in .NETCore CSharp
Jorgemagic/NetStandard_And_NativeLibraries
C# NetStandard Library template that requires a C++ native library. Other C# libraries can use it as library reference or nuget reference with the same behavior.
Jorgemagic/ShaderEffectsCollection
This respository contains a effects collection using Evergine
Jorgemagic/MAUIDotnetBot
This project aims to showcase the capabilities of .NET MAUI by integrating 3D assets using Evergine. By extending the default .NET MAUI template, we've incorporated engaging 3D content to demonstrate the exciting possibilities of this framework.
Jorgemagic/DirectX-Vulkan-interop
This is a demo using Evergine to check share resource between DirectX and Vulkan using the VK_NV_external_memory vulkan extension
Jorgemagic/MonoGame
MonoGame2.0 with OpenGL-ES2.0 support
Jorgemagic/RaytracingTheRestOfYourLife
Implementation of the Peter Shirley's book in .NETCore CSharp
Jorgemagic/ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Jorgemagic/BlockadeLabs-SDK-Evergine
Generate Skyboxes using AI
Jorgemagic/ComputeStochasticReflections
Compute Stochastic Screen Space Reflections for unity post processing
Jorgemagic/msdf-atlas-gen
MSDF font atlas generator
Jorgemagic/msdfgen
Multi-channel signed distance field generator
Jorgemagic/netmaui-carrental-app-challenge
CarRental App UI Challenge made with .NET MAUI.
Jorgemagic/Vulkan.NET
This repository contains low-level bindings for Vulkan used in WaveEngine.
Jorgemagic/antimatter15_splat
WebGL 3D Gaussian Splat Viewer
Jorgemagic/instant-ngp
Instant neural graphics primitives: lightning fast NeRF and more
Jorgemagic/VK_KHR_ray_tracing
VK_KHR_ray_tracing example