Jyakku
3D game/software developer with 7+ years of Unity/ShaderLab experience and author of two books on Unity development
Tumwater, WA
Jyakku's Stars
analogdevicesinc/PyTrinamic
TRINAMIC's Python Technology Access Package.
liquiddandruff/hough-transform-visualizer
Live demo
frno7/libpes
Libpes is a portable C library for encoding, decoding and transcoding the PES and SVG based machine embroidery formats.
chsxf/unity-built-in-shaders
A comprehensive archive for Unity built-in shaders, dating back to Unity 3.4
lkmvip/netflix-4K-DDplus
MicrosoftEdge(Chromium core) extension to play Netflix in 4K(Restricted)and DDplus audio
AntonOsika/gpt-engineer
CLI platform to experiment with codegen. Precursor to: https://lovable.dev
cnlohr/vrc-rtrti
VRChat Ray Tracing Test [Abandoned]
KhronosGroup/OpenXR-SDK-Source
Sources for OpenXR loader, basic API layers, and example code.
Unity-Technologies/guid-based-reference
A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID
paulirish/webgl-boilerplate
A webgl boilerplate for all ur glsl's
atom/atom
:atom: The hackable text editor
linuxaged/ColladaExporter
Collada exporter for Unity3D
felixrieseberg/windows95
💩🚀 Windows 95 in Electron. Runs on macOS, Linux, and Windows.
Unity-Technologies/PostProcessing
Post Processing Stack
Unity-Technologies/UnityCsReference
Unity C# reference source code.
alfa256/aframe-video-illumination-component
Simulates light coming out of a-video.
JPBotelho/Voxelizer
A vertex shader rounding 'voxelizer'
JPBotelho/Triplanar-Mapping
Triplanar and Hexaplanar mapping in Unity.
JPBotelho/Soap-Bubble
A surface shader based on ShaderX1
JPBotelho/Procedural-Toon-Shader
Procedural toon shader using animation curves.
JPBotelho/Procedural-Skybox
Procedural skybox shader with horizon line. Best for stylized games.
JPBotelho/Polar-Extrusion
Texture extrusion shader made using polar coordinates.
JPBotelho/Noise-Displacement
A noise-based displacement shader that gives you some funky effects.
JPBotelho/Fractal-Megacollection
Collection of fractal types and coloring methods all in pixel shaders.
JPBotelho/Dissolve-Shader
A simple dissolve shader with edge colors using noise textures.
JPBotelho/Camouflage-Shader
Camo surface shader made in unity with support for camo map.
JPBotelho/Background-Terrain-Shader
A vertex shader for background terrain based on noise.
JPBotelho/8Bit-Filter
A simple 8Bit Postprocess filter made with round()
keijiro/TrailBoids
Just tried making boids with particle trails.
mathiasbynens/evil.sh
:speak_no_evil: Subtle and not-so-subtle shell tweaks that will slowly drive people insane.