Kaladrius2trip's Stars
isocpp/CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
sandboxie-plus/Sandboxie
Sandboxie Plus & Classic
stefan-jansen/machine-learning-for-trading
Code for Machine Learning for Algorithmic Trading, 2nd edition.
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
mxgmn/MarkovJunior
Probabilistic language based on pattern matching and constraint propagation, 153 examples
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
MirrorNetworking/Mirror
#1 Open Source Unity Networking Library
Neargye/magic_enum
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
Cysharp/MemoryPack
Zero encoding extreme performance binary serializer for C# and Unity.
bombomby/optick
C++ Profiler For Games
ShadowfallStudios/ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.4 with additional features & bug fixes
EQMG/Acid
A high speed C++17 Vulkan game engine
alelievr/HDRP-Custom-Passes
A bunch of custom passes made for HDRP
Cysharp/ZLogger
Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.
pschraut/UnityHeapExplorer
A Memory Profiler, Debugger and Analyzer for Unity 2019.3 and newer.
keijiro/KinoFog
Global fog effect for Unity
gszauer/GamePhysicsCookbook
Source code for Game Physics Cookbook
jeffreylanters/unity-tweens
An extremely light weight, extendable and customisable tweening engine made for strictly typed script-based animations for user-interfaces and world-space objects optimised for all platforms.
Mathijs-Bakker/Extenject
Dependency Injection Framework for Unity Game Engine
alandefreitas/moderncpp
Modern C++: Snippets and Examples
Siccity/SerializableCallback
UnityEvent and System.Func had a child
lohedges/aabbcc
Dynamic AABB trees in C++ with support for periodic systems.
bottlenoselabs/c2cs
Generate C# bindings from a C header.
GuardHei/SRP
A customized forward+ render pipeline for Unity
ThisIsRobokitty/netgame
Source code examples for online book "Networking for Game Programmers" by Glenn Fiedler
mtsamis/box2d-optimized
A very fast and scalable physics engine, based on Box2D.
emotitron/BitpackingTools
C# Safe and Unsafe extensions for bitpacking directly to arrays and primitive types.
Em3rgencyLT/Hexasphere
Basic hexasphere implementation for Unity
FrameProjectTeam/Fp.Unity.Network
Networking utility
FrameProjectTeam/Collections
New or extended collections for common use