Kaladrius2trip's Stars
gabime/spdlog
Fast C++ logging library.
dotnet/runtime
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
wolfpld/tracy
Frame profiler
o3de/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
lsalzman/enet
ENet reliable UDP networking library
mas-bandwidth/yojimbo
A network library for client/server games written in C++
guillaumeblanc/ozz-animation
Open source c++ skeletal animation library and toolset
kcat/openal-soft
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
RuntimeCompiledCPlusPlus/RuntimeCompiledCPlusPlus
Change C++ code at runtime
hadashiA/VContainer
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
ImGuiNET/ImGui.NET
An ImGui wrapper for .NET.
h8man/NavMeshPlus
Unity NavMesh 2D Pathfinding
dougbinks/enkiTS
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
Cysharp/MessagePipe
High performance in-memory/distributed messaging pipeline for .NET and Unity.
ubisoft/mixer
Add-on for real-time collaboration in Blender.
OneYoungMean/Automatic-DynamicBone
unity bone cloth spring system,base by jobs
volcoma/EtherealEngine
C++ Game Engine and Editor
GameTechDev/MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
SPARK-inc/SPCRJointDynamics
布風骨物理エンジン
mixandjam/Splatoon-Ink
Recreating the Ink System from Splatoon
Unity-Technologies/MeshSyncDCCPlugins
DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia
nxrighthere/ValveSockets-CSharp
Managed C# abstraction of GameNetworkingSockets library by Valve Software
gkjohnson/unity-dithered-transparency-shader
Unity material and shader for applying clipped, dithered transparency
penn-graphics-research/HOT
Hierarchical Optimization Time Integration (HOT) for efficient implicit timestepping of the material point method (MPM)
DeiveEx/Polygon-Map-Generation
Polygon Map generation based on Red Blob Games Article
reubeno/NClap
NClap is a .NET library for parsing command-line arguments and building interactive command shells. It's driven by a declarative attribute syntax, and easy to extend.
muscly/UnityCleanEmptyDirectories
Unity Asset that cleans all empty directories.
gamemachine/ainav
Recastnavigation in C#
imgeself/imge