Pinned Repositories
3Dmigoto
Chiri's DX11 wrapper to enable fixing broken stereoscopic effects.
AboutGameEngineGraphics
主要是个人收集的一些游戏相关的渲染知识和白嫖圣地
AIProductHome
Collect various AI products | 搜集各种 AI 工具
AnimatableVolumeComponent
This Unity package provides helper scripts that let you animate Post-Process parameters (VolumeProfile) in URP/HDRP.
dxbc_reader
easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
game-reversing
Beginner learning materials on how to reverse engineer video games
LuisaRender
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
MToon
Toon Shader with Unity Global Illumination
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
KealG's Repositories
KealG/AIProductHome
Collect various AI products | 搜集各种 AI 工具
KealG/AnimateDiff
Official implementation of AnimateDiff.
KealG/anything_about_game
A wonderful list of Game Development resources.
KealG/AssetRipper
GUI Application to work with engine assets, asset bundles, and serialized files
KealG/AssetStudio
AssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
KealG/Awesome-GPT-Agents
A curated list of GPT agents for cybersecurity
KealG/bevy
A refreshingly simple data-driven game engine built in Rust
KealG/Chisel.Prototype
Work in progress prototype for the Chisel Level Editor, for Unity
KealG/ComfyUI
The most powerful and modular stable diffusion GUI with a graph/nodes interface.
KealG/DanbaidongRP
based on universalRP
KealG/ET
Unity3D Client And C# Server Framework
KealG/FlaxEngine
Flax Engine – multi-platform 3D game engine
KealG/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
KealG/godot
Godot Engine – Multi-platform 2D and 3D game engine
KealG/GPU-Reshape
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
KealG/HRP
KealG/JEngine
The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
KealG/KGUI
Custom LWGUI , A Lightweight, Flexible, Powerful Shader GUI System for Unity.
KealG/MinecraftClone-Unity
A Minecraft clone in Unity
KealG/MRPNN
A neural Volumetric Renderer
KealG/NahidaRenderProject
A Unity sample project, for rendering Genshin characters like Nahida.
KealG/oit-unity
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
KealG/OpenGraphic
Graphic Engine & Game Engine lists
KealG/ShaderReference
针对Unity的Shader参考大全
KealG/StarRailNPRShader
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
KealG/Studio
Modded AssetStudio with new features
KealG/URP-12-Extension
URP-12-Extension
KealG/URP_StylizedLitShader
Madumpa's URP Stylized Lit Shader Repository
KealG/YooAsset
unity3d resources management system
KealG/yuzu-windowsCrack
Nintendo Switch emulator