KealG's Stars
massgravel/Microsoft-Activation-Scripts
Open-source Windows and Office activator featuring HWID, Ohook, KMS38, and Online KMS activation methods, along with advanced troubleshooting.
clash-verge-rev/clash-verge-rev
Continuation of Clash Verge - A Clash Meta GUI based on Tauri (Windows, MacOS, Linux)
lutzroeder/netron
Visualizer for neural network, deep learning and machine learning models
PavelDoGreat/WebGL-Fluid-Simulation
Play with fluids in your browser (works even on mobile)
voideditor/void
Allar/ue5-style-guide
An attempt to make Unreal Engine 4 projects more consistent
patriciogonzalezvivo/lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
nfrechette/acl
Animation Compression Library
alelievr/HDRP-Custom-Passes
A bunch of custom passes made for HDRP
Activision/caldera
Caldera data set from Call of Duty®: Warzone™
keijiro/KinoFog
Global fog effect for Unity
GPUOpen-LibrariesAndSDKs/FidelityFX-SDK
The main repository for the FidelityFX SDK.
Unity-Technologies/com.unity.demoteam.mesh-to-sdf
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
Anatta336/driven-decals
A mesh-based PBR decal system for Unity's universal render pipeline.
Wafflus/unity-genshin-impact-movement-system
A movement system made in Unity that attempts to replicate Genshin Impact Movement.
Scrawk/Terrain-Topology-Algorithms
Terrain topology algorithms in Unity
unity3d-jp/AnimeToolbox
Scrawk/Brunetons-Improved-Atmospheric-Scattering
A Unity port of Brunetons improved atmospheric scattering
EricFreeman/DynamicDecals
Decal solution for Unity's Built-In Render Pipeline
lobehub/lobe-vidol
🧸 Lobe Vidol - Making Virtual Idols Accessible for EveryOne
alaingalvan/CrossShader
⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
CyberAgentGameEntertainment/AirSticker
Air Sticker is a decal system that addresses the limitations of URP decals and has a low impact on performance.
google/slang-gaussian-rasterization
ACskyline/PVTUT
Procedural Virtual Texture with Unity Terrain
boxqkrtm/com.unity.ide.cursor
Code editor integration for supporting Cursor as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
nijinekoyo/GF2AssetBundleDecryption
少女前线2:追放资产解密工具,用于解包游戏资源文件 Girls' Frontline 2: Exilium Asset Unpacking
qilinmoe/anime-game-assets
Assets for a certain Anime Game™
alelievr/HDRP-Mobile
Unlock HDRP to build on mobile devices
HigashiSan/Weighted-Blended-OIT-in-Unity-URP
This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do hair rendering.
javelinlin/HLSLDecompiler
HLSL Decompiler forked from 3Dmigoto (v2: modify from repository, and fixing some bugs)