Pinned Repositories
3Dmigoto
Chiri's DX11 wrapper to enable fixing broken stereoscopic effects.
AboutGameEngineGraphics
主要是个人收集的一些游戏相关的渲染知识和白嫖圣地
AIProductHome
Collect various AI products | 搜集各种 AI 工具
AnimatableVolumeComponent
This Unity package provides helper scripts that let you animate Post-Process parameters (VolumeProfile) in URP/HDRP.
dxbc_reader
easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
game-reversing
Beginner learning materials on how to reverse engineer video games
LuisaRender
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
MToon
Toon Shader with Unity Global Illumination
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
KealG's Repositories
KealG/AboutGameEngineGraphics
主要是个人收集的一些游戏相关的渲染知识和白嫖圣地
KealG/dxbc_reader
easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read
KealG/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
KealG/MToon
Toon Shader with Unity Global Illumination
KealG/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
KealG/blenderTutorial
blender示例教程
KealG/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
KealG/GPU-Fog-Particles
Textureless fog particles using a highly customizable shader to attenuate noise values.
KealG/GT-ToneMapping
Unity shader implementation of Gran Turismo Tonemapping.
KealG/HLSLDecompiler
HLSL Decompiler forked from 3Dmigoto
KealG/KealG.github.io
KealG/MagicRDC
KealG/ShaderNotes
put all shader related notes and example script here
KealG/SmoothOutline
在Unity引擎中将模型(FBX格式)的硬边法线平滑化,将平滑化后的法线(经八面体压缩算法转换为Vector2)保存在模型UV中,并输出为新的FBX模型文件。
KealG/Unity-game-hacking
A guide for hacking unity games
KealG/Unity-lookdev-studio
LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.
KealG/UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.9 Release
KealG/UnityURP-MobileScreenSpacePlanarReflection
Reusable RendererFeature of MobileScreenSpacePlanarReflection
KealG/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
KealG/VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
KealG/X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库