KevinComerford's Stars
home-assistant/core
:house_with_garden: Open source home automation that puts local control and privacy first.
Developer-Y/cs-video-courses
List of Computer Science courses with video lectures.
dnSpy/dnSpy
.NET debugger and assembly editor
openai/gpt-3
GPT-3: Language Models are Few-Shot Learners
bmild/nerf
Code release for NeRF (Neural Radiance Fields)
Querz/mcaselector
A tool to select chunks from Minecraft worlds for deletion or export.
SebLague/Slime-Simulation
Chlumsky/msdf-atlas-gen
MSDF font atlas generator
ArthurBrussee/Vapor
Volumetric Fog for Unity
sebh/UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
Eldemarkki/Marching-Cubes-Terrain
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
Javier-Garzo/Marching-cubes-on-Unity-3D
Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
Rosalie241/BetterMajorasMaskInstaller
MM HD Installer
tizian/specular-manifold-sampling
Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev, and Wenzel Jakob
cinight/ShadersForFun
aardvarkxr/aardvark
A platform for AR in VR
Gaxil/Unity-PivotBaking
Pivot baking in unity
rsn8887/Sharp-Bilinear-Shaders
sharp bilinear shaders for RetroPie, Recalbox and Libretro for sharp pixels without pixel wobble and minimal blurring
CJT-Jackton/URP-Geometry-Shader-Example
š§± An example of geometry shader in URP.
keijiro/BiplanarMapping
Biplanar mapping shader for Unity
ZephyrL/DFAO-unity
Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr
Amarcolina/NativeSDF
Evaluate signed-distance-fields with speed using Unity Jobs and Burst
keijiro/BurstTestbed
Collection of Unity Burst samples
Unity-Technologies/VHACD-deprecated
This repository has migrated to Unity-Technologies/VHACD
BennyKok/unity-hotspot-uv
Hotspot UV for Unity with ProBuilder support
ddiakopoulos/seurat
(a fork hosting a precompiled version for Windows) Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.
wchang22/Nova
High performance GPU accelerated ray tracer using OpenCL/CUDA
ALEXMORF/Spectra
a real-time SDF pathtracer
Unity-Technologies/com.unity.reflect.vr
A repository to store the experimental versions of Reflect's VR package.
veacks/seurat-unity-plugin
Forked version of the Seurat plugin. Supports HDRP! Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.