ZephyrL/DFAO-unity
Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr
C#MIT
Stargazers
- andybak@IxxyXR
- arycamaTantalus South
- bladeseroNetEase Game
- cslply
- dannymcgeeStoryteller.ai
- ddutchieTenebris Lab (PTY) LTD
- DMevilleCanada
- EricLaitinenAlberta, Canada
- everest715
- fedly
- friuns2BrutalStrike
- Gokor
- haolange
- haxflying
- HiWill
- hont127
- jalecosh
- KevinComerford
- LASTEXILE-CHChina :NingBo
- liange
- LightnGames
- narranoidAustria
- Obi-Dann@AurorNZ
- pnclt
- polar1225
- QuonShanghai
- scheninsp
- studentutuPlarium
- SystemclusterAnlatan
- unitycoderElomatic Oy
- vkensou
- wildgrowlBeijing, CN.
- xiaoxiaotingting
- ZeroKill1024
- ZhufengBian
- ztffnOslo