LuisAntonRebollo's Stars
fmtlib/fmt
A modern formatting library
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
taskflow/taskflow
A General-purpose Task-parallel Programming System using Modern C++
microsoft/STL
MSVC's implementation of the C++ Standard Library.
ange-yaghi/engine-sim
Combustion engine simulator that generates realistic audio.
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
ConfettiFX/The-Forge
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
dreamworksanimation/openmoonray
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
Unity-Technologies/PostProcessing
Post Processing Stack
WolfireGames/overgrowth
Open Source codebase of the game Overgrowth by Wolfire Games LLC
mitsuba-renderer/mitsuba2
Mitsuba 2: A Retargetable Forward and Inverse Renderer
LuxCoreRender/LuxCore
LuxCore source repository
GPUOpen-LibrariesAndSDKs/RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
SaschaWillems/Vulkan-glTF-PBR
Physical based rendering with Vulkan using glTF 2.0 models
strangergwenn/HeliumRain
HELIUM RAIN / Full sources for Helium Rain, a realistic space opera using Unreal Engine 4
google/clspv
Clspv is a compiler for OpenCL C to Vulkan compute shaders
tgjones/shader-playground
Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
sebbbi/perftest
GPU texture/buffer performance tester
songrun/SeamAwareDecimater
Mesh simplification with UV's boundary preserved
seanbaxter/shaders
Circle C++ shaders
GameTechDev/GTS-GamesTaskScheduler
A task scheduling framework designed for the needs of game developers.
DQLin/ReSTIR_PT
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
sebbbi/rust_test
Rust & Vulkan test projects
GameTechDev/MetricsGui
Library of ImGui controls for displaying performance metrics.
TheHellBox/KISS-multiplayer
Multiplayer mod for BeamNG.drive
clamchowder/PmcReader
Performance Counter Reader
googlestadia/gfr
Graphics Flight Recorder (GFR) is a Vulkan layer to help trackdown and identify the cause of GPU hangs and crashes.
BeamNG/VSCodeLuaDebug
Visual Studio Code debugger extension for LuaJIT - under construction
DeKaDeNcE/blender-wow-studio
Khazlor/Open-VTT
Open source Virtual Tabletop based on Godot game engine.