Issues
- 9
Loading blendshape gltf.
#6 opened by wolfviking0 - 4
GUI non-functional on macOS 12.7.4
#81 opened by rgosens2 - 3
Animation Samplers CubicSpline & Step
#25 opened by Peach1 - 4
- 5
- 2
- 2
Relative paths not working on Windows
#29 opened by nihalkenkre - 2
Compilation error on Linux
#70 opened by dmarian - 1
Forget to add reference& on the parentBvh in void Model::calculateBoundingBox(Node *node, Node *parent) ?
#64 opened by King19931229 - 4
Problem with animations
#69 opened by RajdeepKonwar - 0
redundant call to generateCubemaps()
#67 opened by kyamant - 2
Effect of SRGBtoLinear
#66 opened by kyamant - 4
Color_0 values not rendered
#63 opened by strentler - 1
android studio build error
#59 opened by hliwen - 4
MacOS build might be easy to achieve
#24 opened by cesss - 2
- 1
Materials PBR loading in VulkanglTFModel.cpp
#55 opened by alexkh - 2
weird cone-shaped shading illusion
#54 opened by alexkh - 1
How to make the backgrund sharp?
#53 opened by alexkh - 2
Unfreed memory
#9 opened by rextimmy - 5
Two-sided triangles or depth issue
#52 opened by tigrazone - 6
questions about shading and input parameters
#51 opened by tigrazone - 1
why is the diffuseColor scaled by (vec3(1.0) - f0)?
#50 opened by bigbike - 3
Invalid Joint Indices/Broken Animation
#47 opened by Spirrwell - 1
- 2
assigning signed value to unsigned int
#49 opened by robocyte - 2
animationTimer is scaled by 0.75
#41 opened by syoyo - 1
When I create a offscreen Render pass to save the scene, the program always stucks.
#43 opened by Superlee506 - 3
Segmentation fault when failed to load a texture.
#37 opened by syoyo - 5
Skin weight with (0, 0, 0, 0)
#38 opened by syoyo - 3
recompile the vulkan shader
#32 opened by pure-water - 3
F (l,h) debugNamesEquation,Whats is Use How its defined....Its third Party ??
#28 opened by arunkiddo - 1
The Android Build takes Lot of time,BUG
#27 opened by arunkiddo - 1
- 6
Warped animation importing from blender
#23 opened by RisaStenr - 2
Crashes when displaying multi animation glTF
#22 opened by Peach1 - 1
How to pass (GLTF)model name to main.cpp
#21 opened by gokulsukumar03 - 3
Segfaults in some models within animations
#14 opened by fl0at88 - 6
Emissive map after tone mapping?
#15 opened by neXyon - 7
Android tiling lag
#7 opened by sjfricke - 1
VulkanActivity onBackpress Crash
#19 opened by gokulsukumar03 - 1
main.cpp build error
#18 opened by gokulsukumar03 - 5
Load model using GLB
#17 opened by gokulsukumar03 - 1
glm/glm.hpp not found
#16 opened by gokulsukumar03 - 0
‘keyPressed’ was not declared in this scope
#13 opened by gabdube - 2
Build broken?
#12 opened by yozhijk - 3
- 7
Not seen the model
#8 opened by iFreet1 - 1
- 1
Android Build Issue
#4 opened by nishantdande