MAYMOOZY's Stars
isocpp/CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Z-Siqi/Clash-for-Windows_Chinese
clash for windows汉化版. 提供clash for windows的汉化版, 汉化补丁及汉化版安装程序
zzzgydi/clash-verge
A Clash GUI based on tauri. Supports Windows, macOS and Linux.
electronicarts/CnC_Remastered_Collection
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
ZachL1/Bilibili-plus
课程视频、PPT和源代码:侯捷C++系列;台大郭彦甫MATLAB
QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Kobzol/hardware-effects
Demonstration of various hardware effects.
eastlakeside/awesome-productivity-cn
绝妙的个人生产力(Awesome Productivity - Chinese version)
zhaoolee/OnlineToolsBook
🍭在线工具秘籍,为在线工具写一本优质说明书,让在线工具造福人类~ Online tool cheats, write a quality manual for online tools, make online tools benefit humanity~
Jack-Cherish/LeetCode
:monkey:LeetCode、剑指Offer刷题笔记(C/C++、Python3实现)
Morakito/Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
microsoft/ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
microsoft/WSA
Developer-related issues and feature requests for Windows Subsystem for Android
AngelMonica126/GraphicAlgorithm
:octopus: :octopus:图形学论文实现
czs108/Cpp-Primer-5th-Notes-CN
📚 《C++ Primer中文版(第5版)》笔记
keijiro/NoiseShader
Noise shader library for Unity
IronWarrior/UnityGrassGeometryShader
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
loyinglin/LearnMetal
Metal 入门教程
Scrawk/PBD-Fluid-in-Unity
A PBD fluid in unity running on the GPU
yyc-git/MyData
share my data
scratchapixel/scratchapixel-code
localcc/PalworldModdingKit
A modding kit for Palworld
yufree/sciguide
现代科研指北
Gornhoth/Unity-Smoothed-Particle-Hydrodynamics
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
ArmanMaesumi/OneNoise
Official repository for "One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns"
dvgis/dc-plugins
基于DC-SDK开发的插件库,包含动画、效果、天气、材质、热区图层、聚合图层🌎
huris/GamesCourse
WilliamWangPeng/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.