MonkeyFirst's Stars
ValdikSS/GoodbyeDPI
GoodbyeDPI — Deep Packet Inspection circumvention utility (for Windows)
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cyan4973/xxHash
Extremely fast non-cryptographic hash algorithm
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Overv/VulkanTutorial
Tutorial for the Vulkan graphics and compute API
KhronosGroup/Vulkan-Hpp
Open-Source Vulkan C++ API
ands/lightmapper
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
zeux/volk
Meta loader for Vulkan API
GameTechDev/IntroductionToVulkan
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
iryoku/smaa
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
RichieSams/FiberTaskingLib
A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.
GPUOpen-LibrariesAndSDKs/V-EZ
rbfx/rbfx
Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
Raikiri/LegitEngine
A rendergraph-based graphical framework for Vulkan
DiligentGraphics/DiligentCore
A modern cross-platform low-level graphics API
kayru/Probulator
Experimentation framework for probe-based lighting
azhirnov/FrameGraph
vulkan abstraction layer that represent frame as a task graph
nvpro-pipeline/VkHLF
Experimental High Level Framework for Vulkan
JorenJoestar/DataDrivenRendering
Data Driven Rendering repository
nvpro-samples/gl_vk_chopper
Simple vulkan rendering example.
djbozkosz/Light-Propagation-Volumes
Master's thesis implementing real-time global illumination method.
0x61726b/YumeEngine
My hobby project of learning graphics programming
travnick/CryBlend
CryEngine3 Utilities and Exporter for Blender
ssilver2007/LiquidCrystal_1602_RUS
Arduino LCD 16x02 display RUSSIAN with NO CYRILLIC symbols set (addon for standart LiquidCrystal library)
glcoder/gl33lessons
OpenGL 3.3+ lessons
vicentecarro/usernormaltranslator
User Normal Translator is a clone for Blender of the Softimage plugin called "User Normal Translator". The goal of the script is to allow the artists to perform some operations on the custom normals in an easy way.
azhirnov/ModularGraphicsFramework
Graphics Framework (engine) with modular architecture
1vanK/Urho3DOutline
1vanK/PuddleSimulator
1vanK/Soulmates