It may have some memory leaks?
Vampire-Z-V opened this issue · 3 comments
Vampire-Z-V commented
Reguluz commented
Wow……I hadn't recognized this problem and thank you for finding it. When the time I made this solution I was thought of using clear to reuse the memories which has already been declared, but it seemed not taken effect? I think that yours are temporary solution, for I think it will cause some GC on every frame. Maybe there will be a better solution?
However, I'll soon update the repository with your solution. For it won't make excessive memory overhead
Vampire-Z-V commented
Thanks for your reply. I will wait for your solution. ( ੭ ˙ᗜ˙ )੭
Reguluz commented
Thanks for your reply. I will wait for your solution. ( ੭ ˙ᗜ˙ )੭
I'm so sorry for I was busy in the past year and a half, I solved this problem now, and some new features was updated.