Pinned Repositories
2D-Game
A 2D game I work on
3D-Model-To-NDS-List
A tool to convert obj and stl models to nintendo ds display lists.
FASM-Tutorial
FASM tutorial for the basics of x86 fasm
ImGui-Vulkan-backend-with-image-support
This is an ImGui vulkan backend written nearly from scratch that also works with Textures!
Magma-Engine
A Game Engine written by Moritz Gooth using c/c++ and vulkan.
OpenVK
A framework over vulkan and may be opengl later
The-Legend-of-Zelda-Ocarina-of-Time-Nintendo-DS
I try my best to recreate the legend of zelda ocarina of time for the nintendo ds
Vulkan-FPS-Camera
This is a c++ Vulkan test with FPS camera and Textures
Vulkan-Tutorial-Advanced
This is my own continuation of the https://vulkan-tutorial.com/
Wave
This are Self written Single Header files written in C with the Name Wave.
Mori-TM's Repositories
Mori-TM/Magma-Engine
A Game Engine written by Moritz Gooth using c/c++ and vulkan.
Mori-TM/The-Legend-of-Zelda-Ocarina-of-Time-Nintendo-DS
I try my best to recreate the legend of zelda ocarina of time for the nintendo ds
Mori-TM/ImGui-Vulkan-backend-with-image-support
This is an ImGui vulkan backend written nearly from scratch that also works with Textures!
Mori-TM/Vulkan-Tutorial-Advanced
This is my own continuation of the https://vulkan-tutorial.com/
Mori-TM/OpenVK
A framework over vulkan and may be opengl later
Mori-TM/Wave
This are Self written Single Header files written in C with the Name Wave.
Mori-TM/2D-Game
A 2D game I work on
Mori-TM/3D-Model-To-NDS-List
A tool to convert obj and stl models to nintendo ds display lists.
Mori-TM/FASM-Tutorial
FASM tutorial for the basics of x86 fasm
Mori-TM/Fixed-Point
A small fixed point class I made mainly for my nintendo ds projects, but can also be used for anything else
Mori-TM/Md2-Loader
A Md2 loader written mostly in c but uses a namespace and one class, so should be easily portable to pure C. Also the loader generates vertex normals and supports animations.
Mori-TM/Old-Physics-Engine
This is the code for the physics engine from one of my old videos: https://youtu.be/835udxAKphg
Mori-TM/RTS
A basic realtime cpu raytracer writen in C99 using SDL2 and multithreading
Mori-TM/Video-To-Minecraft-Texture
This is a simple to use tool to convert videos like mp4's to a minecraft texture thats also animated.
Mori-TM/Vulkan-C99
This is an older project were I wrote a vulkan renderer in good old c with only two external libraries (stb_image.h and SDL2). I has some bugs here and there. The project is no longer maintained, but I may help someone to learn vulkan. The code is about 2 years old and the structure is kind of questionable.
Mori-TM/Capsule-Bean-Mesh-C-Generator
Generate a bean mesh for your game or so.
Mori-TM/CMA
The memory allocater/manager for my game engine and openvk
Mori-TM/Dev-Portfolio
A simple website portfolio from scratch for Myself
Mori-TM/FASM-Autoclicker
Basic Autoclicker written in x86 fasm with the win api.
Mori-TM/GLimpSW
Real time Physically Based Rendering on the CPU using AVX512
Mori-TM/glWindow
A basic sdl2 wrapper for both 2d and 3d rendering in software
Mori-TM/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Mori-TM/Json-Parser
A simple json parser I wrote for my game engine and the gltf format.
Mori-TM/Mori-TM
Mori-TM/Nintendo-DS-Grphics-Demo
A basic Graphics demo for the nintendo ds. I use display lists to render the models and 3 directional lights.
Mori-TM/OpenGL-vs-Vulkan
This is a basic Benchmark with 125.000 Draw Calls and 37.500.000 Triangles. No Batch rendering no Instancing. F11 for Fullscreen D to show Depth and N to Show the Normals.
Mori-TM/Raycaster-v2.0
Mori-TM/Single-Header-BMP-loader
This is a basic Windows BMP loader for 32 bit BMP with alpha channel and 24 bit BMP
Mori-TM/tinyobjloader
Tiny but powerful single file wavefront obj loader
Mori-TM/WaveToNdsCallList
A tool to export obj, dae or stl models as a nintendo ds call list.