A Game Engine written by Moritz Gooth using c/c++ and vulkan.
- Cascaded shadow mapping
- Screen Space Ambient Occlusion(SSAO)
- Screen Space Reflections(SSR)
- Deferred Rendering
- Physical Based Rendering
- FXAA
- BC1/DXT Texture compression
- obj/stl model format support(gltf/glb in work)
- Entity Component System(ECS)
- Lua Scripting
- Raytracing (WIP)