MrKepzie's Stars
iina/iina
The modern video player for macOS.
davisking/dlib
A toolkit for making real world machine learning and data analysis applications in C++
assimp/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
g-truc/glm
OpenGL Mathematics (GLM)
oneapi-src/oneTBB
oneAPI Threading Building Blocks (oneTBB)
NVIDIA/thrust
[ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
KhronosGroup/MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
ROCm/ROCm
AMD ROCm™ Software - GitHub Home
ROCm/HIP
HIP: C++ Heterogeneous-Compute Interface for Portability
google/angle
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
LukasBanana/LLGL
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
google/shaderc
A collection of tools, libraries, and tests for Vulkan shader compilation.
john-chapman/im3d
Immediate mode rendering and 3d gizmos.
nem0/OpenFBX
Lightweight open source FBX importer
ndee85/coa_tools
COA Tools is a 2D Animation Suite for blender. It offers a 2D cutout animation workflow similar to programs like spine or spriter.
commontk/CTK
A set of common support code for medical imaging, surgical navigation, and related purposes.
google/clspv
Clspv is a compiler for OpenCL C to Vulkan compute shaders
imagej/ImageJ
Public domain software for processing and analyzing scientific images
ImageEngine/cortex
Libraries for visual effects software development
wdas/partio
C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio
ddiakopoulos/tinygizmo
:triangular_ruler: An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC
PRiME-project/PRiMEStereoMatch
A heterogeneous and fully parallel stereo matching algorithm for depth estimation, implementing a local adaptive support weight (ADSW) Guided Image Filter (GIF) cost aggregation stage. Developed in both C++ and OpenCL.
Eyescale/Equalizer
Equalizer is the standard middleware to create and deploy parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors and computers to scale the rendering performance, visual quality and display size. An Equalizer application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations and Virtual Reality installations.
VTREEM/Carve
Carve is a fast, robust constructive solid geometry library. (fork from https://code.google.com/p/carve/)
openMVG/CameraSensorSizeDatabase
A list of camera model, maker and their associated camera sensor size.
nvpro-samples/gl_vk_supersampled
Vulkan sample showing a high quality super-sampled rendering
openNuke/toolset
Collection of common tools for Nuke. For freelancers working at vendors that dont have theses normal 'extras'.
ROCm/Thrust
HIP back-end for Thrust that has been replaced by rocThrust
dgrat/cudaFPdemo