LukasBanana/LLGL
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
C++BSD-3-Clause
Pinned issues
Issues
- 4
iOS and macOS compilation issues
#133 opened by measuredweighed - 9
How to implement off-screen rendering on Android?
#124 opened by jayzhen521 - 2
WebGPU backend
#87 opened by jayrulez - 9
Big memory leak problem
#129 opened by st0rmbtw - 1
Metal | baseInstance is not taken into account when instanceCount is not greater than 1
#130 opened by st0rmbtw - 0
Metal Build ID mismatch in render system module
#127 opened by st0rmbtw - 8
D3D11 RenderTarget is still bound on input
#126 opened by st0rmbtw - 1
D3D12 Validation error on mipmap generation
#125 opened by st0rmbtw - 4
Direct3D12 doesn't build with clang
#123 opened by st0rmbtw - 14
Texture2DArray and Vulkan
#121 opened by st0rmbtw - 8
- 3
Weird VSync behavior with Metal
#117 opened by st0rmbtw - 1
No input events from GLFW with the Metal backend
#116 opened by st0rmbtw - 3
Inaccurate(?) documentation for `CreateBufferArray`.
#115 opened by gdianaty - 14
Indefinite wait when using encoding a secondary cmdbuf more than twice on D3D12.
#114 opened by gdianaty - 1
Failed shader compile crashes
#112 opened by duckdoom4 - 9
- 1
- 1
- 4
- 2
OpenGL mipmap generation problem?
#103 opened by jayzhen521 - 12
- 10
Error Logs in apple M2 device
#89 opened by lemoon - 4
- 4
[D3D12] SetPipelineState inside Secondary Command Buffers cause `ID3D12CommandList::Close()` to return E_INVALIDARG in parent command buffer.
#99 opened by gdianaty - 3
- 6
Coordinate systems between Metal and OpenGL
#91 opened by lemoon - 8
- 2
Win32Window message loop filtering problem
#92 opened by conradax - 6
- 7
- 3
- 4
- 3
Allow for aggregate initialization in descriptors
#84 opened by IyadHamid - 1
Support MSYS2 MINGW64 on Windows
#82 opened by iahung - 4
What's the minimum OpenGL version supported?
#58 opened by beldenfox - 1
Vulkan Examples Issues
#79 opened by jayrulez - 21
MacOSDisplay.mm: error: 'CVDisplayLinkRef' was not declared in this scope (and other related errors)
#80 opened by barracuda156 - 3
ShaderReflection without shader initialization
#63 opened by duckdoom4 - 2
WebGPU support?
#67 opened by deceased-a - 3
- 2
- 4
Vulkan swapChainImages and swapChainFrameBuffers not being properly deleted when SwapChain is recreated.
#76 opened by lodinukal - 6
Can't run the examples
#61 opened by duckdoom4 - 1
- 2
Mac OpenGL requires fragment shader
#71 opened by beldenfox - 11
- 2
build fails on arch-based distro
#69 opened by Ryder17z - 2
A suggestion, or bug...
#68 opened by Ivan-Sandro - 5
Question: LLGL_OpenGL , WriteTexture
#64 opened by EvanderWang