MrKepzie's Stars
Stirling-Tools/Stirling-PDF
#1 Locally hosted web application that allows you to perform various operations on PDF files
Tencent/ncnn
ncnn is a high-performance neural network inference framework optimized for the mobile platform
LiheYoung/Depth-Anything
[CVPR 2024] Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data. Foundation Model for Monocular Depth Estimation
turanszkij/WickedEngine
3D engine with modern graphics
naver/dust3r
DUSt3R: Geometric 3D Vision Made Easy
facebook/igl
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
Auburn/FastNoiseLite
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
facebookresearch/co-tracker
CoTracker is a model for tracking any point (pixel) on a video.
isl-org/ZoeDepth
Metric depth estimation from a single image
jpcy/xatlas
Mesh parameterization / UV unwrapping library
zengyh1900/Awesome-Image-Inpainting
A curated list of image inpainting and video inpainting papers and resources
paullouisageneau/libdatachannel
C/C++ WebRTC network library featuring Data Channels, Media Transport, and WebSockets
thestk/rtaudio
A set of C++ classes that provide a common API for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio and OSS), Macintosh OS X (CoreAudio and JACK), and Windows (DirectSound, ASIO, and WASAPI) operating systems.
emilianavt/OpenSeeFace
Robust realtime face and facial landmark tracking on CPU with Unity integration
sammycage/lunasvg
lunasvg is a standalone SVG rendering library in C++
jiawen-zhu/HQTrack
Tracking Anything in High Quality
martty/vuk
vuk - A rendergraph-based abstraction for Vulkan
jiixyj/libebur128
A library implementing the EBU R128 loudness standard.
cutdigital/mcut
A library for detecting and resolving intersections between two surface meshes.
adobe/USD-Fileformat-plugins
A collection of USD fileformat plugins
flwmxd/LuxGI
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
TNTwise/REAL-Video-Enhancer
Interpolate and Upscale easily on Linux/MacOS.
nariakiiwatani/ofxNDI
NewTek NDI SDK Wrapper for openFrameworks.
EaryChow/AgX
Eary's Version of AgX
nvpro-samples/gl_vk_simple_interop
Display an image created by Vulkan compute shader, with OpenGL
royshil/CurveDeformationMLS
2D Shape/Curve deformation using Moving Least Sqaures
cppfw/svgdom
:house: SVG document object model in C++
alasdairnewson/film_grain_rendering_gpu
GPU implementation of film grain rendering
AmusementClub/vs-fgrain-cuda
[WIP] Realistic Film Grain Rendering for VapourSynth, implemented in CUDA
inferno-op/crok_matchbox
CROK Matchbox Shader