NailxSharipov's Stars
gfx-rs/wgpu
A cross-platform, safe, pure-Rust graphics API.
iced-rs/iced
A cross-platform GUI library for Rust, inspired by Elm
googlefonts/compute-shader-101
Sample code for compute shader 101 training
FyroxEngine/Fyrox
3D and 2D game engine written in Rust
dan-fritchman/Layout21
Integrated Circuit Layout
theduke/quickjs-rs
Rust wrapper for the quickjs Javascript engine.
21re/rust-geo-booleanop
Rust implementation of the Martinez-Rueda Polygon Clipping Algorithm
luizbarboza/polyclip-ts
mfogel/polygon-clipping
Apply boolean polygon clipping operations (union, intersection, difference, xor) to your Polygons & MultiPolygons.
kamranahmedse/developer-roadmap
Interactive roadmaps, guides and other educational content to help developers grow in their careers.
bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust
rust-lang/mdBook
Create book from markdown files. Like Gitbook but implemented in Rust
erincatto/box2d-lite
A small 2D physics engine
erincatto/box2d
Box2D is a 2D physics engine for games
vadim-ahmerov/Commander
akavel/martinez-src
Mirrored implementations of polygon clipping/CSG/operations algorithm, in C (original, by MartĂnez et al) and ActionScript3 (port, by Mahir Iqbal)
velipso/polybooljs
Boolean operations on polygons (union, intersection, difference, xor)
w8r/martinez
Martinez-Rueda polygon clipping algorithm, does boolean operation on polygons (multipolygons, polygons with holes etc): intersection, union, difference, xor
rive-app/rive-ios
iOS runtime for Rive
googleads/swift-package-manager-google-mobile-ads
firebase/firebase-ios-sdk
Firebase SDK for Apple App Development
facebook/facebook-ios-sdk
Used to integrate the Facebook Platform with your iOS & tvOS apps.
mapbox/earcut
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
fetisov/ttf2mesh
Standalone library for TrueType font tessellation. Allows to load ttf-file and convert its glyphs to 2D or 3D mesh objects without rasterization.
mkatch/Triangulations
An implementation and presentation of selected mesh generation algorithms
ncase/sight-and-light
A programming tutorial for sight & light
ivanfratric/polypartition
Tiny Polygon Partitioning and Triangulation Library