Nybbit's Stars
torvalds/linux
Linux kernel source tree
mtdvio/every-programmer-should-know
A collection of (mostly) technical things every software developer should know about
obsproject/obs-studio
OBS Studio - Free and open source software for live streaming and screen recording
chrislgarry/Apollo-11
Original Apollo 11 Guidance Computer (AGC) source code for the command and lunar modules.
charlax/professional-programming
A collection of learning resources for curious software engineers
isocpp/CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
nlohmann/json
JSON for Modern C++
nothings/stb
stb single-file public domain libraries for C/C++
id-Software/DOOM
DOOM Open Source Release
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
g-truc/glm
OpenGL Mathematics (GLM)
erincatto/box2d
Box2D is a 2D physics engine for games
achael/eht-imaging
Imaging, analysis, and simulation software for radio interferometry
id-Software/DOOM-3-BFG
Doom 3 BFG Edition
jrsoftware/issrc
Inno Setup is a free installer for Windows programs. First introduced in 1997, Inno Setup today rivals and even surpasses many commercial installers in feature set and stability.
facebookarchive/RakNet
RakNet is a cross platform, open source, C++ networking engine for game programmers.
tinyobjloader/tinyobjloader
Tiny but powerful single file wavefront obj loader
xelatihy/yocto-gl
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
aws/lumberyard
Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
syoyo/tinygltf
Header only C++11 tiny glTF 2.0 library
KhronosGroup/Vulkan-Guide
One stop shop for getting started with the Vulkan API
signalapp/libsignal-protocol-c
mdqinc/SDL_GameControllerDB
A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality
LuxCoreRender/LuxCore
LuxCore source repository
cschied/q2vkpt
Real-time path tracer VKPT integrated into q2pro Quake 2 client.
Friduric/voxel-cone-tracing
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
jose-villegas/VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
antijingoist/open-dyslexic
What I intend to be an opensource font for dyslexics and for high readability
sam007961/FastMassSpring
Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.
dmnsgn/glsl-tone-map
A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.