A repository of Onri's most used tools or sub-tools for rendering in Blender.
The primary URL for the repository: OJB-Quantum/Blender-Common-Tools
| Onri's Free Blend Files Here (Examples for Reference) |
| Generate a Coffee Mug in Blender |
| Onri's Chip Rendering Tutorials |
| YouTube Channels | Description |
|---|---|
| Ryo Mizuta Graphics | 3D Rendering Tutorials for Scientific Illustration Using Blender |
| CGFigures | 3D Rendering Tutorials for Scientific Figures Using Blender |
| Brandon 3D | Comprehensive 3D Rendering Tutorials Using Blender |
| QuickTipsCentral | 3D Modeling & Rendering Tutorials at <1 Minute Each Using Blender |
| BlenderVitals | 3D Rendering Tutorials at 1 Minute Each Using Blender |
| 1 minute Blender | 3D Rendering Tutorials at 1 Minute Each Using Blender |
| DOVOLO | 3D Rendering Tutorials in the Shortform Format |
| CG Cookie | 3D Rendering Tutorials Using Blender |
| Blender Secrets | 3D Animation Tutorials Using Blender |
| KennyPhases | 3D Animation Tutorials Using Blender |
| PIXXO 3D | 3D Animation Tutorials Using Blender |
| General | Description |
|---|---|
| • Fast GI Approximation | For faster rendering of lighting scenes, besides the use of GPU-accelerated Optix denoising. |
| • Deleting interior faces | For faster rendering by allowing the system to spend less time on rendering faces that cannot be seen in the render view mode. |
| • The use of Wireframe mode in Viewport Shading to select all vertices, edges, or vertices | So you won't accidentally miss the selection of any vertices, edges, or faces. |
| • The use of Alpha setting under Materials Properties to quickly set 2D or 3D objects to a desired transparency | To show rendered objects behind a surface. |
| • Solidify | For adding thickness to an object mesh to use it as a solid 3D model. |
| • Bake | For calculating associated physics in the Blender model. |
| • Screw Modifier | For turning a selected object into a coil shape or similar. |
| • Bevel Modifier | For adding a touch of realism to objects with "sharp" edges. Set the amount to 0.002 m and # of segments to 10. |
| • Build Modifier | For animating objects to gradually appear into view frame by frame. |
| • Smooth by Angle Modifier + Shade Smooth | Smoothes curved object surface based on the desired angle while retaining sharper, 90 degree edges. |
| • Render Properties >> Advanced >> Seed >> Click timer box icon | Animates the noise texture in the lighting conditions. |
| • Material Properties >> Add a new material >> Surface (set to Principled BSDF, pick color) >> Specular (set to Multiscatter GGX, pick color) | To allow an object to change color based on the viewing angle. |
| • Physics >> Collision >> Field Absorption, Damping, and Friction | Set to max to allow particles to stick to selected object. |
| • Render Settings >> Film >> Pixel Filter | Set to a wdith of 1 pixel or less to increase sharpness and clarity of overall render outcome. |
| • Object Properties >> Shading >> Caustics >> Receive Shadow Caustics | When box is checked, it allows for caustic effect to project on a selected object's surface. Make sure caustic effects are turned on (usually on by default under Render Properties tab >> Light Paths >> Caustics). |
| In Object Mode | Description |
|---|---|
| • Add Mesh | For adding 2D and 3D shapes. |
| • Shade Smooth + Smooth by Angle Modifier | For smoothing rough edges of added shapes. |
| • Selection of Objects + Hide [H key] | For hiding of desired objects in Object Mode. This is great for isolating the selection of smaller objects in a scene. |
| • Nurbs [Bezier curve] >> Data >> Geometry >> Bevel >> Depth | For easy creation of wire from surface to surface. |
| • Ctrl + Shift + [-] | To cut 2 or more overlapping objects after selecting all desired objects, be sure to hide the cutting object's render on the right panel. |
| • Ctrl + Join [J key] | For joining selected objects after first selecting one of the objects. |
| In Edit Mode (Given that you select desired shape) | Description |
|---|---|
| • Face Mode selection >> press A >> Mesh tab >> Normal >> Recalculate outside | For remeshing. |
| • Face Mode selection >> press Alt + E >> Press S or Spin | For creating a circle array of selected object. |
| • Any Selection Mode >> Mesh >> Clean Up >> Limited Dissolve | For merging vertices, edges, or faces into one section. Merge by Distance is a similar tool available under the same tab. |
| • Select >> Checker Deselect | For selection of every other face around an object such as a cylinder mesh. Perfect for creating gears. |
| • Fill [F key] | For filling selected edges that are closed or not open-ended. |
| • Loop Cut | For sectioning added shapes into smaller sections for modification. |
| • Inset [I key] | For creating a form of offset of a face. |
| • Separate by parts [P key] | For separating previously joined objects. |
| • Vertex Mode selection >> press J >> Loop Cut as needed >> Face Mode selection >> Bridge Edge Loops | For connecting vertices, sectioning faces into smaller pieces as needed, then selecting desired faces to cut a hole into a 3D object. |
| • Shrink/Fatten | For extruding individual or selected vertices, edges, or faces. |
| • Grid Fill | For closing selected edges. |
| • Bridge Edge Loops | For closing selected edges between 2 planes. |
| • Bevel | For selecting edges, extruding it with the E key, selecting a direction to extrude the edge(s) with X, Y, or Z, then using the scale tool or S key to stretch the selected edges inward or outward. |
| • Add Single Vertex | For extruding an added vertex in vertex selection to draw a modifiable line. |
| • Select tab >> Select All by Trait >> Interior Faces >> Right-Click >> Delete faces | For deleting faces not expected to display in the render view mode, saves rendering time as well. |
| I have a personal preference for 3:2 aspect ratio, so here are some resolutions I like |
|---|
| 1620 x 1080 pixels = 3:2 aspect ratio version of 1080p. |
| 2160 x 1440 pixels = 3:2 aspect ratio version of 2K. |
| 2880 x 1920 pixels = 3:2 aspect ratio version of 3K. |
| 3840 x 2560 pixels = 3:2 aspect ratio version of 4K. |
| 4096 x 2730 pixels = 3:2 aspect ratio version of 4K Cinema. |
| 5120 x 3413 pixels = 3:2 aspect ratio version of 5K. |
| 5760 x 3840 pixels = 3:2 aspect ratio version of 5.7K. |
| 7680 x 5120 pixels = 3:2 aspect ratio version of 8K. |
| 15360 x 10240 pixels = 3:2 aspect ratio version of 16K. |
| 30720 x 20480 pixels = 3:2 aspect ratio version of 32K. |