Issues
- 1
- 1
- 0
热更工程无法调试
#21 opened by GDGeekzhangqing - 1
关于hotfix_project 编译失败
#20 opened by pppluto - 0
2.0.2 热更新代码跨域继承域外的类,再实现域内接口时,调用虚函数会抛异常
#19 opened by freeyxm - 0
大佬,怎么不重启Unity更新ILRuntime逻辑
#18 opened by jimmmmmmmmmyfunnnnnnny - 1
2.02提示缺少脚本
#16 opened by maoge124 - 1
- 1
这尼玛是Demo?写的例子,不说逻辑怎么样,代码看起来跟屎一样
#14 opened by 825126369 - 1
使用寄存器版本跑斐波那契数列,会出现比老版本执行更慢的情况
#12 opened by zhaowentian - 0
AppDomain.GetCurrentStackTrace在ilr工程调用有异常
#11 opened by man75319 - 1
官方的例子,继承适配器这里,获取属性的时候会报错,大哥们有遇到么
#9 opened by justinlm - 0
- 0
我用LitJson.JsonMapper.ToObject<T>(Dictionary<int, List<SpellObject>>) 转换数据的时候报了一下错误,请问是怎么回事呢,谢谢!
#6 opened by sqiuzhao - 1
BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid.
#3 opened by Robintjhb - 1
unity 2018.4.1 生成Generated Code Error
#5 opened by ZengHuiAn - 1
Assets/ILRuntime/Generated/System_Single_Binding.cs(250,55): error CS0117: 'float' does not contain a definition for 'IsFinite'
#4 opened by WindCut - 1
Vector2Binder.CS error
#2 opened by Dandlly - 0
用反射获取子类的父类方法获取不到
#1 opened by idcfun